简体   繁体   中英

Whats wrong with my assembly code

So I'm writing a game in c++ for MS-DOS and I'm including some inline assembly for speed. This particular block of code would draw a star into the video memory (0A000h). The problem with my code is that it only draws one pixel in whatever color dh is set to. As far as I know mov dx, 00007h is equivalent to setting dh to 0 and dl to 7. What is wrong?

The equivalent C/C++ code (or at least my intention) is commented beside each line. My compiler is turbo C++ 3.0. I'm trying to only use 8086/8088 instructions.

Also I know how old MS-DOS is so don't tell me to write code for a newer compiler/operating system. Writing code for dos is kind of a hobby of mine.

pixelOffset = x + (y << 6) +  (y << 8);

_asm {
    mov  ax, WORD PTR pixelOffset
    mov  di, ax
    mov  ax, 0A000h         ;pointer to the video memory
    mov  es, ax
    mov  dx, 00007h         ;indexed color 00 and 07
    mov  cx, 0000Fh         ;indexed color white 0F
    add  ax, 2              ;pixelOffset += 2;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 319            ;pixelOffset += 319;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dl        ;videomem[pixelOffset] = LIGHT_GRAY;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 317            ;pixelOffset += 317;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dl        ;videomem[pixelOffset] = LIGHT_GRAY;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], cx        ;videomem[pixelOffset] = WHITE;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dl        ;videomem[pixelOffset] = LIGHT_GRAY;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 317            ;pixelOffset += 317;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dl        ;videomem[pixelOffset] = LIGHT_GRAY;
    add  ax, 1              ;pixelOffset += 1;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
    add  ax, 319            ;pixelOffset += 319;
    mov  es:[di], dh        ;videomem[pixelOffset] = BLACK;
}

I think you have forgotten to update di after updating ax

add ax,1
mov di,ax ;don't forget this line
mov es:[di],dl

It doesn't look like you're ever incrementing "di", does it? Perhaps you meant "movsb"?

The lea instruction also exist in 16 bit:

lea di,[di+1] ; substitute for "inc di" and/or "add di,1" , if we do not need a flag

Dirk

There's no need to increment the base using ax -- first; there's also the addressing mode with displacement only (also considered as absolute address)

mov  es:[1001], dh   
mov  es:[1002], dl 
mov  es:[1535], cl

To make that more useful -- you can use that with offset, which could eg. work as the center of your star:

mov  es:[di - WIDTH], ...   ;; pixel / character above the current cursor
mov  es:[di + WIDTH], ...   ;; pixel / char below
mov  es:[di + 1], ...       ;; pixel right to the origin etc.

Using the segment override prefix es: is costly. Instead I'd suggest using

mov  ax, 0a000h
push ds
mov  ds, ax
//
mov  [di + offset], cl      ;; this pays off when writing several pixels
// 
pop ds                ;; restore DS after you have copied your stuff

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM