I am once again a bit stuck in my practising. I want an MP3 file to play when i open my program - I can do that, i got music. I also want a checkbox which allows to pause the music - But either I'm very tired, or the thing won't work - Nothing happens when i check/uncheck it. I've done it like this:
public void PlayPause(int Status)
{
WMPLib.WindowsMediaPlayer wmp = new WMPLib.WindowsMediaPlayer();
switch (Status)
{
case 0:
wmp.URL = "Musik.mp3";
break;
case 1:
wmp.controls.play();
break;
case 2:
wmp.controls.pause();
break;
}
}
Upon opening the program, the method is called with case 0. Music plays. All good. However this doesn't work, and i don't get why, as it is pretty simple code.
public void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked == true)
{
PlayPause(2);
}
else if (checkBox1.Checked == false)
{
PlayPause(1);
}
}
Any idea as to why checking the checkbox doesn't pause/unpause the music?
You're instantiating a completely new WindowsMediaPlayer object each time you call that PlayPause function.
Thus, when you call pause later on, you're pausing nothing.
You need to hold or pass a reference to that WMP object around, so that you're operating on the same one.
Well it's because you are creating a new media player every time you call PlayPause. Create it in the constructor and it should be fine.
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