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GCDAsyncSocket peer to peer connection

I'm trying to use GCDAsyncSocket to establish a peer to peer connection between my Mac and my iPhone. Currently both devices are connected under the same wifi. But using the method:

[asyncSocket connectToHost:@"my iPhone's IP address" onPort:80 error:&err]

does not work. Is it due to my false operation? Could you please explain how to set up a peer to peer connection under my circumstance?

I've found out a way to do that. If you're using GCDAsyncSocket, there's a demo called BonjourServer & BonjourClient. In its code, there's a delegate method:

- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
{   

DDLogInfo(@"Accepted new socket from %@:%hu", [newSocket connectedHost], [newSocket connectedPort]);

// The newSocket automatically inherits its delegate & delegateQueue from its parent.

[connectedSockets addObject:newSocket];

connectedSocket = newSocket;
}

When you set up a peer to peer connection between the server and client, you can send data in the method specified above.

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