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Checking if any key pressed in console application C#

I need to check if any key is pressed in a console application. The key can be any key in the keyboard. Something like:

if(keypressed)
{ 

//Cleanup the resources used

}

I had come up with this:

ConsoleKeyInfo cki;
cki=Console.ReadKey();

if(cki.Equals(cki))
Console.WriteLine("key pressed");

It works well with all keys except modifier keys - how can I check these keys?

This can help you:

Console.WriteLine("Press any key to stop");
do {
    while (! Console.KeyAvailable) {
        // Do something
   }       
} while (Console.ReadKey(true).Key != ConsoleKey.Escape);

If you want to use it in an if , you can try this:

ConsoleKeyInfo cki;
while (true)
{
   cki = Console.ReadKey();
   if (cki.Key == ConsoleKey.Escape)
     break;
}

For any key is very simple: remove the if .


As @DawidFerenczy mentioned we have to note that Console.ReadKey() is blocking. It stops the execution and waits until a key is pressed. Depending on the context, this may (not) be handy.

If you need to not block the execution, just test Console.KeyAvailable . It will contain true if a key was pressed, otherwise false .

Have a look at the Console.KeyAvailible if you want nonblocking.

do {
    Console.WriteLine("\nPress a key to display; press the 'x' key to quit.");

// Your code could perform some useful task in the following loop. However, 
// for the sake of this example we'll merely pause for a quarter second.

    while (Console.KeyAvailable == false)
        Thread.Sleep(250); // Loop until input is entered.
    cki = Console.ReadKey(true);
    Console.WriteLine("You pressed the '{0}' key.", cki.Key);
    } while(cki.Key != ConsoleKey.X);
}

If you want blocking then use Console.ReadKey .

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