I have built the glew lib so many times. My last build removed the undefined references to all the shader functions such as glCreateShader()
. I think this build is the correct one cause I found out that Code:Blocks
can open Visual Studio 6.0 projects so it had everything laid out for me.
I can compile my app without calling glewInit()
but it results in a SEGFAULT right when glCreateShader()
is called. Which is caused by not Initializing glew.
I need to turn it on but it wont let me XD
links: mingw32, glew32, opengl32, glu32, glut32
IDE: Code::Blocks
Compiler:MinGW32
Save yourself a lot of trouble and just add the glew.c
to your project directly. I do not understand why people fight so hard to link to it externally. The license is friendly, and it is only one source file. Just remember to #define GLEW_STATIC
.
Link glew32
after libs that use it.
In Ubuntu 18.04 to work OpenGL the GLEW should be installed:
apt-get install libglew-dev
And it works when add linker option: "-lGLEW" to linker call, like in the Makefile for the FLTK:
...
# HOW TO LINK
.o$(EXEEXT):
@echo "*** Linking $@..."
$(CXX) $< $(LINKFLTK_ALL) -lGLEW -o $@
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