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Textures dissapear in GLES1 on some devices

I am developing a game on Andengine GLES1. I use 8 BitmapTextureAtlases 1024x1024. On most devices, everything works fine. But on some devices (on HTC desire S and LG P540) some textures disappear during a game, some textures flicker. Why this happened and how is it to fix?Have any ideas? Thanks in advance.

When you create the Engine, try tweaking the options like this:

engineOptions.getRenderOptions().disableExtensionVertexBufferObjects();
engine = new Engine(engineOptions);

I had the same problem (textures disappeared during execution) and this solved it.

I think its because of very big size of BitmapTextureAtlas. Try to reduce its size and try again.

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