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Slow response to click event on iPad

I made a demo of a photo concept that toggles between two images to show a difference between between them.

I've got an onMouseClick event that works fine, except on the iPad. The response is instant on my desktop, but is quite delayed on the tablet, maybe 500ms?

Is this normal? Is there another way I can handle this?

Javascript:

var img1 = new Image();
img1.src = "http://watkinsfilm.com/wp-content/uploads/2012/09/19mm.jpg";

var img2 = new Image();
img2.src = "http://watkinsfilm.com/wp-content/uploads/2012/09/200mm.jpg";


function test() {
    if (document.pic.src == 'http://watkinsfilm.com/wp-content/uploads/2012/09/19mm.jpg') {

        document.pic.src = 'http://watkinsfilm.com/wp-content/uploads/2012/09/200mm.jpg';
    }
    else if (document.pic.src == 'http://watkinsfilm.com/wp-content/uploads/2012/09/200mm.jpg') {

        document.pic.src = 'http://watkinsfilm.com/wp-content/uploads/2012/09/19mm.jpg';
    }
}​

Body:

 <div>
   <table id="table-1" >
   <tr><td>
      <img id="img" src="http://watkinsfilm.com/wp-content/uploads/2012/09/19mm.jpg" name="pic" onMouseDown="test()"/>
       <img id="png1" src="http://www.thedigitaltrekker.com/wp-content/uploads/2012/03/logo-6smA.png"/>
Click on the image above to toggle between 19mm and 200mm <br>
   </td></tr>
   </table>
</div>
​

Also on jsfiddle: http://jsfiddle.net/ntmw/R4pey/5/

iOS purposefully delays click events so that gestures/swiping work correctly. For example, when you touch an element you might mean to scroll the whole page, not fire the click event on an element. To achieve finer-grained control, use touch events.

See: https://developer.mozilla.org/en-US/docs/DOM/Touch_events

Example using touchstart : http://jsfiddle.net/R4pey/7/ .

Note that capturing touch events has consequences, eg you may override a behavior that the user expects (like swiping).

Also note that you should usually bind your events independently of your markup (not inline) to achieve a cleaner separation of markup and script.

Here's an example using jQuery which binds the events separate from the markup, and handles both click and touchstart events. Tested in Chrome 21, FF 15, IE9, and on the iPad 3.

var url1 = "http://watkinsfilm.com/wp-content/uploads/2012/09/19mm.jpg";
var url2 = "http://watkinsfilm.com/wp-content/uploads/2012/09/200mm.jpg";

// preload from original code
var img1 = new Image();
img1.src = url1;

var img2 = new Image();
img2.src = url2;

// bind the click and touchstart events
$("#img").on("click touchstart", function(e){
    if (this.src == url1) {
        this.src = url2;
    }
    else if (this.src == url2) {
        this.src = url1;
    } 

    // When touch event fires, this is needed to prevent the click
    // event from firing as well as @RyanWheale noted in the comments.
    e.preventDefault(); 
});

请查看以下链接,了解更快速,更快速的按钮: https//developers.google.com/mobile/articles/fast_buttons?hl = de-DE&ccs = 1

Implement touchend Event Handlers

Unlike click and touchstart , touchend events are fired instantly without a 300ms delay. This may be practical if you're developing a touch-only WebGL or canvas-based game, however, you cannot rely solely on touchend in standard web pages.

$('#id').on('touchstart',function(e) {                

    //code here...

});

I have experienced some problems with images on IOS devices. For example I use HTML5 gradients and shadows (also images) on my site and noticed a huge response difference when removing the images.

The attached click event is working fine but response is slow because Safari seems to busy with the images (redrawing it constantly).

I used an iPad3 to test it. A guy has written an interesting article about the image problems on IOS.

See: http://roman.tao.at/dev/mobile-safari-memory-usage-with-images/

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