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How to change the brightness of an Image

My Question: I want to be able to change the brightness of a resource image and have three instances of it as ImageIcons. One at 50% brightness (so darker), another at 75% brightness (a little brighter), and finally another at 100% brightness (the same as the original image). I also want to preserve transparency.

What I've tried: I've searched around and it looks like the best solution is using RescaleOp , but I just can't figure it out. I don't know what the scaleFactor and the offset is all about. Here's my code for what I've tried.

public void initialize(String imageLocation, float regularBrightness, float focusedBrightness, float pressedBrightness, String borderTitle) throws IOException {
  BufferedImage bufferedImage = ImageIO.read(ButtonIcon.class.getResource(imageLocation));
  setRegularIcon(getAlteredImageIcon(bufferedImage, regularBrightness));
  setFocusedIcon(getAlteredImageIcon(bufferedImage, focusedBrightness));
  setPressedIcon(getAlteredImageIcon(bufferedImage, pressedBrightness));
  setTitle(borderTitle);
  init();
}

private ImageIcon getAlteredImageIcon(BufferedImage bufferedImage, float brightness) {
  RescaleOp rescaleOp = new RescaleOp(brightness, 0, null);
  return new ImageIcon(rescaleOp.filter(bufferedImage, null));
}

The call would be something like this:

seeATemplateButton.initialize("/resources/templateIcon-regular.png", 100f, 75f, 50f, "See A Template");
//I think my 100f, 75f, 50f variables need to change, but whenever I change them it behaves unexpectedly (changes colors and stuff).

What happens with that code: The image appears "invisible" I know it's there because it's on a JLabel with a mouse clicked event on it and that works just fine. If I just skip the brightness changing part and say setRegularIcon(new ImageIcon(Button.class.getResource(imageLocation)); it works just fine, but obviously it's not any darker.

What I think I need: Some help understanding what offset , scaleFactor , and the filter method mean/do, and consequently what numbers to give for the brightness variable.

Any help would be greatly appreciated! Thanks!

The doc says:

The pseudo code for the rescaling operation is as follows:

for each pixel from Source object {
    for each band/component of the pixel {
        dstElement = (srcElement*scaleFactor) + offset
    }
}

It's just a linear transformation on every pixel. The parameters for that transformation are scaleFactor and offset . If you want 100% brightness, this transform must be an identity, ie dstElement = srcElement . Setting scaleFactor = 1 and offset = 0 does the trick.

Now suppose you want to make the image darker, at 75% brightness like you say. That amounts to multiplying the pixel values by 0.75. You want: dstElement = 0.75 * srcElement . So setting scaleFactor = 0.75 and offset = 0 should do the trick. The problem with your values is that they go from 0 to 100, you need to use values between 0 and 1.

I would suggest just writing over the image with a semi-transparent black.

Assuming you want to write directly on the image:

Graphics g = img.getGraphics();
float percentage = .5f; // 50% bright - change this (or set dynamically) as you feel fit
int brightness = (int)(256 - 256 * percentage);
g.setColor(new Color(0,0,0,brightness));
g.fillRect(0, 0, img.getWidth(), img.getHeight());

Or if you're just using the image for display purposes, do it in the paintComponent method. Here's an SSCCE:

import java.awt.*;
import java.awt.image.*;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;


public class ImageBrightener extends JPanel{

    BufferedImage img;
    float percentage = 0.5f;

    public Dimension getPreferredSize(){
        return new Dimension(img.getWidth(), img.getHeight());
    }

    public ImageBrightener(){
        try {
            img = ImageIO.read(new URL("http://media.giantbomb.com/uploads/0/1176/230441-thehoff_super.jpeg"));
        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }

    public void paintComponent(Graphics g){
        super.paintComponent(g);
        g.drawImage(img, 0, 0, this);
        int brightness = (int)(256 - 256 * percentage);
        g.setColor(new Color(0,0,0,brightness));
        g.fillRect(0, 0, getWidth(), getHeight());
    }

    public static void main(String[] args){
        final JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(new ImageBrightener());
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }
}

EDIT

Assuming the same code as above, you can manipulate everything besides the Alpha by messing with the rasterizer. Here's an example (paint shadedImage instead of img if using this exmaple). Please note this doesn't catch edge cases of RGB values greater than 256 and less than 0.

        img = ImageIO.read(new URL("http://media.giantbomb.com/uploads/0/1176/230441-thehoff_super.jpeg"));
        shadedImage = new BufferedImage(img.getWidth(), img.getWidth(), BufferedImage.TYPE_INT_ARGB);
        shadedImage.getGraphics().drawImage(img, 0, 0, this);

        WritableRaster wr = shadedImage.getRaster();
        int[] pixel = new int[4];

        for(int i = 0; i < wr.getWidth(); i++){
            for(int j = 0; j < wr.getHeight(); j++){
                wr.getPixel(i, j, pixel);
                pixel[0] = (int) (pixel[0] * percentage);
                pixel[1] = (int) (pixel[1] * percentage);
                pixel[2] = (int) (pixel[2] * percentage);
                wr.setPixel(i, j, pixel);
            }
        }

A few more examples for study:

  • AlphaTest rescales just the alpha transparency of an image between zero and one with no offsets. Coincidentally, it also resamples the image to three-quarter size.

  • RescaleOpTest does the same using a fixed scale and no offsets.

  • RescaleTest scales all bands of an image between zero and two with no offsets.

As noted in the API , the scale and offset are applied to each band as the slope and y -intercept, respectively, of a linear function.

dstElement = (srcElement*scaleFactor) + offset

Basic logic is take RGB value of each pixel,add some factor to it,set it again to resulltant matrix(Buffered Image)

    import java.io.*;
    import java.awt.Color;
    import javax.imageio.ImageIO;
    import java.io.*;
    import java.awt.image.BufferedImage;



        class psp{

    public static void main(String a[]){
    try{

    File input=new File("input.jpg");
    File output=new File("output1.jpg");
            BufferedImage picture1 = ImageIO.read(input);   // original
    BufferedImage picture2= new BufferedImage(picture1.getWidth(), picture1.getHeight(),BufferedImage.TYPE_INT_RGB);      
            int width  = picture1.getWidth();
            int height = picture1.getHeight();

    int factor=50;//chose it according to your need(keep it less than 100)
    for (int y = 0; y < height ; y++) {//loops for image matrix
    for (int x = 0; x < width ; x++) {

    Color c=new Color(picture1.getRGB(x,y));

    //adding factor to rgb values
int r=c.getRed()+factor;
    int b=c.getBlue()+factor;
    int g=c.getGreen()+factor;
    if (r >= 256) {
     r = 255;
    } else if (r < 0) {
    r = 0;
    }

    if (g >= 256) {
    g = 255;
    } else if (g < 0) {
    g = 0;
    }

     if (b >= 256) {
    b = 255;
    } else if (b < 0) {
    b = 0;
     }
    picture2.setRGB(x, y,new Color(r,g,b).getRGB());


    }
    }
     ImageIO.write(picture2,"jpg",output);       
    }catch(Exception e){
    System.out.println(e);
    }
     }}

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