I have a WinForms application which uses four panels in one form to hold and show information, controls etc.. Those panels are hidden or shown depending on the button pressed on the form - I hope you get the idea :) The panels are transparent and the forms holds the background image.
Now to the problem - if the background of the form is an image the controls on a panel that changes it's state to shown need too much time too render - there is kind of a blink and you can see how the controls render one after another. Has anyone encountered this before?
ADDITIONAL INFO
I will be grateful for any help.
add a panel on your form and Dock it to middle, Use your background image to this panel... and also try the following code
MainPanel.SuspendLayout();
panel1.Visible= true;
panel2.Visible= false;
MainPanel.ResumeLayout();
if your okay with win32 API, solution 1)
[DllImport("user32.dll")]
public static extern bool LockWindowUpdate(IntPtr hWndLock);
on button click:
try
{
LockWindowUpdate(this.Handle);
//code here
}
finally
{
LockWindowUpdate(IntPtr.Zero);
}
solution 2) Use SendMessage() with WM_SETREDRAW (better one)
private const int WM_SETREDRAW = 0x000B;
private const int WM_USER = 0x400;
private const int EM_GETEVENTMASK = (WM_USER + 59);
private const int EM_SETEVENTMASK = (WM_USER + 69);
[DllImport("user32", CharSet = CharSet.Auto)]
private extern static IntPtr SendMessage(IntPtr hWnd, int msg, int wParam, IntPtr lParam);
IntPtr eventMask = IntPtr.Zero;
on button click:
try
{
// Stop redrawing:
SendMessage(panel1.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
// Stop sending of events:
eventMask = SendMessage(panel1.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
// code here
}
finally
{
// turn on events
SendMessage(panel1.Handle, EM_SETEVENTMASK, 0, eventMask);
// turn on redrawing
SendMessage(panel1.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
}
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