I'm working on a project for edit icons and I need to load an icon. I use the following code for save this icon:
var sd = new SaveFileDialog();
sd.ShowDialog();
sd.Filter = "File *.ico|*.ico";
sd.FilterIndex = 0;
var path = sd.FileName;
if (!sd.CheckPathExists) return;
var w = new WriteableBitmap(Dimention, Dimention, 1, 1, PixelFormats.Pbgra32, null);
var pix = new int[Dimention,Dimention];
for (int i = 0; i < Dimention; i++)
for (int j = 0; j < Dimention; j++)
pix[i, j] = ToArgb(IconCanvas.Board[i, j].Background.Color);
w.WritePixels(new Int32Rect(0, 0, Dimention, Dimention), pix, Dimention*4, 0, 0);
var e = new BmpBitmapEncoder();
e.Frames.Add(BitmapFrame.Create(w));
var file = new FileStream(path, FileMode.Create);
e.Save(file);
file.Close();
So, I need get an Color[,] from these images saved. I assume the icon's size is a square (width = height) . Thanks for your help.
The following code is the solution for my problem (using a Bitmap):
// get the BitmapImage
var image = new BitmapImage(new Uri(path));
if (image.PixelHeight != image.PixelWidth) return;
Dimension = image.PixelHeight;
// copy to byte array
int stride = image.PixelWidth * 4;
byte[] buffer = new byte[stride * image.PixelHeight];
image.CopyPixels(buffer, stride, 0);
// create a bitmap
var bitmap = new System.Drawing.Bitmap(image.PixelWidth, image.PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
// lock bitmap data
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, bitmap.PixelFormat);
// copy byte array to bitmap data
System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bitmapData.Scan0, buffer.Length);
// unlock
bitmap.UnlockBits(bitmapData);
// copy to Color array
var colors = new Color[Dimension, Dimension];
for (int i = 0; i < bitmap.Height; i++)
for (int j = 0; j < bitmap.Width; j++)
{
var mediacolor = bitmap.GetPixel(i, j);
var drawingcolor = Color.FromArgb(mediacolor.A, mediacolor.R, mediacolor.G, mediacolor.B);
colors[i, j] = drawingcolor;
}
I hope that solved this problem if you need it.
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