I want so set the samplesize of my image before I set it to the imageview
. The problem is, that my application crashes if I set the image directly to imageview
. (because needs too much memory!?)
Here's my code:
ImageView iv = FindViewById<ImageView>(Resource.Id.imagePusher);
Android.Graphics.BitmapFactory.Options options = new Android.Graphics.BitmapFactory.Options();
options.InSampleSize = 2;
Android.Graphics.Bitmap bMap = Android.Graphics.BitmapFactory.DecodeFile("the_path_I_want_to_know/image.jpg", options);
iv.SetImageBitmap(bMap);
Thank you Candide for help, now it works with the following code:
ImageView iv = FindViewById<ImageView>(Resource.Id.imagePusher);
Android.Graphics.BitmapFactory.Options options = new Android.Graphics.BitmapFactory.Options();
options.InSampleSize = 2;
Stream bitmap = Assets.Open("myimage.jpg");
Android.Graphics.Bitmap bMap = Android.Graphics.BitmapFactory.DecodeStream(bitmap, null, options);
iv.SetImageBitmap(bMap);
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