Situation : An upper class dialog
generates a raster with squares. A player sits at (0,0) and when the user clicks on a square a pathfinding algoritm pathFind
generates a QString
of directions the player has to take to reach this goal. The QString
is then converted to an array of int
.
dialog
calls a function from the mysquare
class named movePlayer which should move the player in the correct direction.
This movement should not happen instantaneous but at a certain rate which is why I'm trying to animate each movement so it takes a certain amount of time.
My problem however is that the player square is not moving at all. Sometimes when I click somewhere outside of the grid it snaps to the ending position. Weird.
MySquare class (the player)
MySquare::MySquare(int x,int y, int w, int h){
curX = x;
curY = y;
initX = x;
initY = y;
width = w;
height = h;
posAnimation.setPropertyName("getGridPos");
posAnimation.setTargetObject(this);
}
bool MySquare::movePlayer(int direction){
switch (direction){
case 0: //move right
curX+=width;
break;
case 1: //move up
curY+=height;
break;
case 2: //move left
curX+=-width;
break;
case 3: //move down
curY+=-height;
break;
}
//setPos(curX,curY);
QPoint p;
p.setX(curX);
p.setY(curY);
setGridPos(p);
update();
return true;
}
void MySquare::setGridPos(QPoint myPos) {
posAnimation.setStartValue(pos());
posAnimation.setDuration(2000); // 2 seconds
posAnimation.setEndValue(myPos);
posAnimation.start();
}
QPoint MySquare::getGridPos() const {
return pos();
}
MySquare header (the player)
class MySquare : public QGraphicsObject
{
Q_OBJECT
Q_PROPERTY(QPoint getGridPos READ getGridPos WRITE setGridPos) // define meta-property "pos"s
public:
QPropertyAnimation posAnimation;
MySquare(int x,int y,int h, int w);
QRectF boundingRect() const; //outer most edges of the object
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
bool movePlayer(int direction);
public slots:
QPoint getGridPos() const; // getter
void setGridPos(QPoint p); // setter
signals:
void targetChanged(int x, int y);
private:
int curX,curY,height,width,initX,initY;
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void keyPressEvent(QKeyEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
};
edit:
edit2:
edit3: I have a feeling it might be resolved using an animation group.
Use a QSequentialAnimationGroup
.
From the second time I called movePlayer the animation stops working. I had to rewrite some parts of the dialog
aswel: now the directions are no longer given one by one but are passed trough a vector. I hope I didn't add any memory leaks using the 'new' but I don't think there is any way around it.
void MySquare::movePlayer(std::vector <int> directions){
QSequentialAnimationGroup *group = new QSequentialAnimationGroup;
//determine direction
//& add each element to the group
QPoint startPosition;
startPosition.setX(pos().x());
startPosition.setY(pos().y());
for (int i=0; i<directions.size(); i++){
int direction = directions[i];
switch (direction){
case 0: //move right
curX+=width;
break;
case 1: //move up
curY+=height;
break;
case 2: //move left
curX+=-width;
break;
case 3: //move down
curY+=-height;
break;
}
QPoint endPosition;
endPosition.setX(curX);
endPosition.setY(curY);
QPropertyAnimation *animation = new QPropertyAnimation(this,"getGridPos");
animation->setStartValue(startPosition);
animation->setDuration(1000); // 1 seconds
animation->setEndValue(endPosition);
group->addAnimation(animation); ////add animatons to a QSequentialAnimationGroup
//delete animation;
//update startPosition for next loop
startPosition.setX(endPosition.x());
startPosition.setY(endPosition.y());
}
qDebug() << "start animation group" << endl;
group->start();
update();
//delete group;
}
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