I'm a new programmer working on a memory game for my computer science summative.The game goes like this: the computer displays random boxes at random positions and then the user has to guess where the boxes are and click on it.
I'm basically done, except right now I'm trying to create 5 different levels that range in level of difficulty. eg level 1 will display 2 boxes and level 2 will display 5, etc. And then if the user gets through all levels they can play again. I know its a lot but I really want to get an A on this.
But right now I'm stuck because it doesn't really work until I try to close the window, and even then it only goes halfway. Any help would be appreciated.
import pygame , sys
import random
import time
size=[500,500]
pygame.init()
screen=pygame.display.set_mode(size)
# Colours
LIME = (0,255,0)
RED = (255, 0, 0)
BLACK = (0,0,0)
PINK = (255,102,178)
SALMON = (255,192,203)
WHITE = (255,255,255)
LIGHT_PINK = (255, 181, 197)
SKY_BLUE = (176, 226, 255)
screen.fill(BLACK)
# Width and Height of game box
width=50
height=50
# Margin between each cell
margin = 5
rows = 20
columns = 20
# Set title of screen
pygame.display.set_caption("Spatial Recall")
# Used to manage how fast the screen updates
clock=pygame.time.Clock()
coord=[]
# Create a 2 dimensional array. A two dimesional
# array is simply a list of lists.
def resetGrid():
grid = []
for row in range(rows):
# Add an empty array that will hold each cell
# in this row
grid.append([])
for column in range(columns):
grid[row].append(0) # Append a cell
return grid
def displayAllPink(pygame):
for row in range(rows):
for column in range(columns):
color = LIGHT_PINK
pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height])
pygame.display.flip()
def displayOtherColor(pygame,grid):
coord = []
for i in range(random.randint(2,5)):
x = random.randint(2, rows-1)
y = random.randint(2, columns-1)
color = LIME
pygame.draw.rect(screen,color,[(margin+width)*y + margin,(margin+height)*x+margin,width,height])
coord.append((x,y))
grid[x][y] = 1
pygame.display.flip()
time.sleep(1)
return coord
def runGame(gameCount,coord,pygame,grid):
pygame.event.clear()
pygame.display.set_caption("Spatial Recall: Level "+ str(gameCount))
pygame.time.set_timer(pygame.USEREVENT,1000)
time = 0
#clock.tick(
# -------- Main Program Loop -----------
#Loop until the user clicks the close button.
done = False
while done==False:
event = pygame.event.wait() # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
pygame.event.clear()
print "Game ",gameCount, "ends"
elif event.type == pygame.USEREVENT:
time = time + 1
pygame.display.set_caption("Spatial Recall: Level "+ str(gameCount) + " Time: "+ str(time))
if time == 100:
done = True
pygame.display.set_caption("Time out, moving to next level")
pygame.event.clear()
return False
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pos = pygame.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
column=pos[0] // (width+margin)
row=pos[1] // (height+margin)
if (row,column) in coord:
print coord
coord.remove((row,column))
print coord
color = LIME
pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height])
if coord == []:
done=True
pygame.display.set_caption("Time out, moving to next level")
pygame.event.clear()
return True
else:
color = RED
pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height])
pygame.display.flip()
def startTheGame(gameCount):
grid = resetGrid()
displayAllPink(pygame)
coord = displayOtherColor(pygame,grid)
displayAllPink(pygame)
runGame(gameCount,coord,pygame,grid)
for i in range(2):
startTheGame(i+1)
pygame.quit ()
You may want to use the pygame.font
module. http://pygame.org/docs/ref/font.html
YourFontObject.render(your_text_string)
. That'll return a Surface
that contains the string rendered in the given font. Note, you can't use newline ( \\n
) characters! You'll have to do the spacing yourself. Surface
onto the screen after everything else so nothing will obscure it. Also, you don't need the pygame
parameter in your functions.
Hope this helps.
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