I Had all my Npc's prefab packed into assetbundle with all dependencies,but when I finished loading all dependencies of one npc and instantiate it int ...
I Had all my Npc's prefab packed into assetbundle with all dependencies,but when I finished loading all dependencies of one npc and instantiate it int ...
I'm trying to build a Unity Game using AssetBundles and I want to distribute them using the Apple AppStore. But the app crashes with an SIGABRT error ...
i'm using Asset Bundling (Vite) to show my css and js files, but i'm getting this error there is a dot at the end of the address. this is my vite. ...
I have created an asset bundle with emission maps in Unity it is working fine in Editor but when I build for mobile, Everything except emission maps w ...
I've recently encountered AssetBundles and tried to implement it in my project. I have a pretty simple game where controlling a character you should c ...
I'm working on a project where the user can load assetbundles during runtime, so we only have limited control over what assetbundles are used. Because ...
i've a problem with my object contained in the Bundle because it is instancied without textures (materials). Now i will explain you what i've do. I've ...
In Unity URP when i load Assetbundle from server all it's materials shaders are correct but object becomes PINK. Any Idea how to resolve this? ...
I would like to load all subsprites of an assetbundle into a sprite list. My assetbundle is composed of sprite with SpriteMode equal to Multiple. My a ...
I've recently transitioned my iOS Unity app to use asset bundles as on demand resources. This all works great! The only problem is that when the appli ...
After I added the flutter_svg: ^0.23.0+1 in pubsec.yaml getting these error. ...
I am currently maintaining an old project which I would very much like to keep the old code and avoid refactoring of the old code if it's possible. To ...
I'm building an app that must visualize a large point cloud on HoloLens 1st gen. As performance is an issue wit large clouds, I'm using Potree, an oct ...
After struggling to load assets from resources (I still haven't figured out why this wouldn't work actually) I was able to finally load assets during ...
This is my code to load an AssetBundle (I've removed the URL). It gives me the error "Failed to decompress data for the AssetBundle 'Memory'." I'm n ...
This is probably a very niche question, but what are the specific differences between an asset bundle and a cached bundle for the asset bundle system ...
So I have a gameObject(Let's call it XX) and I have created a Prefab of XX that contains a script (the XX prefab has a script component). When I build ...
I want to encode some type of file from my assetbundle and save those files to my path. I use this code for encoding Texture2D file to ".jpg" and save ...
I need to create a system where we load images into the game. Those images can be uploaded by the users of my app through a dashboard. I download them ...
I have file (not mine) with extension .car. As I understand, it is resource/model, that can be used in Unity Engine. Thats the beginning of file: I ...