how do i make it so that item completes the action before the scene gets replaced? Thanks ...
how do i make it so that item completes the action before the scene gets replaced? Thanks ...
I'm very confused with a weird behaviour in Cocos2d-x, when I create a CCSprite and a CCMenu with a single CCMenuItem, even thought all of them are po ...
I'm trying to make an option menu in android like this link http://developer.android.com/guide/topics/ui/menus.html#options-menu but my developed men ...
I'm trying to load a start menu for a game, and I've added a play button using a CCMenuItemImage. Everything loads just fine. However, when I try to c ...
I'm having some trouble with have a CCMenuItem button work. I've followed all instructions/advice given in previous examples and questions, but nothin ...
CCMenuItem default fires its block on touchup. I'd like to change this to touchdown. Anyway to perform this without modifying CCMenu class (which woul ...
I'm developing an ios game with cocos2d currently. There is a ccmenuitem on the screen. As the game starts, the player moves forward. In order to keep ...
Im setting up a CCMenu, with menu Items like so: Is there a way I can sewt up a for loop to go through each CCMenuItem? I want to basically want to ...
I'm trying to make a CCMenuItem (e.g. CCMenuItemSprite) clickable in a disabled state. I've subclassed CCMenuItemSprite and overwritten these functio ...
I have a CCMenuItemLabel on my scene, and when I press and hold my finger on the label it grows in size. Now I dont want that and I dont know how to d ...
I have a menu in my app, with clickable buttons using CCMenuItemImage. When you press one of the buttons, for example buy button it spawns anther imag ...
how could I tweak CCMenuItemSprite to support only one sprite? Currently I have: But would like to have: EDIT: I want to modify CCMenuItem to w ...
I'm using kobold2d v2.1.0 and added AdMob Mediation SDK to my project according to Google's instructions. I created AdViewController and added its vi ...
I've found a peculiarity with Cocos2D and I cannot seem to fix it. From the AppDelegate I load into a Menu, which is a CCScene. The scene holds a CCLa ...
Does anyone know of an easy way to animate a CCMenuItem when the mouse passes over it. I have read this thread: Cocos2d CCMenuItem animation upon se ...
I'm working with cocos2d now and I've got some menu. I've got method to handle taps. btn1, btn2, btn3, btn4 are in the same menu and every button h ...
I'm making a subclass of CCMenuItemImage that executes it's method when the touch begins instead of when it ends. I tried running activate() in the se ...
I'm new with Cocos2d and try port game from normal Cocoa Touch to Cocos2d. I created some button by custom method: Button: But nothing happened ...
I wanted to create a menu in cocos2d in which the menu items would drift through the screen, disappear, and then re-appear. I haven't been able to fin ...
I'm trying to create a button that is derived from the base class CCMenuItemImage. I want this button to be able to call it's function when it's first ...