My function calls to D3D9Ex don't work – either they return strange errors or they crash. I have figured out that it's because the vtable is not mappe ...
My function calls to D3D9Ex don't work – either they return strange errors or they crash. I have figured out that it's because the vtable is not mappe ...
I want to know how to use min-precision in d3d9. DX11 spec describes that min-precision enumeration is added into d3d9. However, When I write a pixel ...
ok so basically I am trying to inject a DLL into a game for an external menu for debugging and my hook works completely fine, i can render a normal sq ...
I had tried to generate mipmaps for both DX9 and DX11 in same way, i needed them to sample specific levels from pixel shader. After that i noticed tha ...
I used vertexes to draw textures and did not have a problem but now i am trying to rotate some textures and getting black screen. This is my initial ...
I have an old DirectX 3D 9 Visual Stuido project that I have recently been working on. I have been diving into the world of rendering & HLSL shad ...
I have a simple program that renders a couple of 3D objects, using DirectX 3D 9 and HLSL. I'm just starting off with HLSL, I have no experience with 3 ...
I am reading through the relevant Microsoft docs and found this example of how to create IDGI data struct then use it to read memory size but I get Se ...
i have an wpf app and trying to switch from rendering onto winforms control to rendering onto image using d3dimage (cause i want to be able to place s ...
i am currently trying to convert a game to use dx9 instead of dx8. I would say that i'm quite close to completing it, but I have a few errors that I d ...
Problem: different results of indentical shaders on dx9 and dx11. after pix-debugging it, i found that it interpolates values. flat shade mode fixes t ...
I am working a game engine with DirectX9. This is my first time working with DirectX9. I am able to obtain following results: I would like to kno ...
On Friday, I started getting this error GR-805 : DX9 Overlay is DISABLED on QT5.13.2 MInGW(7.3.0) so I reinstalled qt and worked normally then today w ...
The class that generates the mesh. The higher the number of vertices, the more rapidly the frame falls, how should I optimize it? I've used the Optimi ...
I am going trough these 2 methods to calculate the lookat matrix D3DXMatrixLookAtLH zaxis = normal(At - Eye) xaxis = normal(cross(Up, zaxis)) ...
Can't render a square for some reason. I've searched for an hour but can't find the answer. https://i.imgur.com/KCKZSrJ.jpg Does anybody know how to ...
I'm trying to draw CEF buffer (returned on OnPaint) to D3D9 texture of the game, and game randomly premanently freezes. I figured out that code provid ...
How I can add transparency to simple vertex objects in Direct3D? I used information from here with no result: https://docs.microsoft.com/ru-ru/window ...
I am trying to convert an inline asm ps_1_3 pixelshader back to HLSL and I am stuck at one instruction that I cannot find any documentation for. The i ...
So i wanna draw an overlay over another window, but im getting no real runtime error the visual Studio debugging tools tell me that the result of i ...