I need to have a border and corner radius on the section of my collectionView. So if it's the first row I need to draw a bottomless rect layer. And if ...
I need to have a border and corner radius on the section of my collectionView. So if it's the first row I need to draw a bottomless rect layer. And if ...
I am try draw shape using UIBezietPath but each time I am have trouble with "Curve". For solving my problem I did use Paint Code, code was be generate ...
I've got an image that I made in PaintCode that I want to animate. PaintCode provides a drawing function for UIKit, not SwiftUI. So for testing I can ...
I created an icon in PaintCode that is drawn programmatically (but this question isn't necessarily specific to that tool) and I'm trying to get that i ...
I have imported a vector image to PaintCode app and then export its Swift to code. I want to use this vector image in a small View (30x30) but since I ...
I've got a bezier with a stroke which is contained within a frame. My bezier resizes dynamically along with the frame very nicely, but the stroke widt ...
When defining export to image settings for a canvas, is there a way to let PaintCode export to different folders depending on the canvas? A few of my ...
I'm developing an app using Xcode 7, targetted for all iPhone screens. I'm using PaintCode 2 to design the user interface. But I'm confused about the ...
Since the update to xCode 7.3 and swift 2.2 code generated by PaintCode now produces the following warnings: Use of string literal for Objective-C se ...
I need to change the image programmatically that PathMenu uses to design. I have a PaintCode generated StyleKit which draws .SVG files, not an image i ...
I've a problem with creating an SKSpriteNode with an UIImage. I'm creating the assets I use for my App with PaintCode (PaintCode creates a Swift file ...
I have an app that exports Objective-C and Swift code. In the preview window for this auto generated code I would like to format the text with the s ...