I was reading this: https://en.cppreference.com/w/cpp/language/rule_of_three And my understanding from this is that, if you want to have a base class ...
I was reading this: https://en.cppreference.com/w/cpp/language/rule_of_three And my understanding from this is that, if you want to have a base class ...
I am trying to understand the behaviour of auto-generated compiler code for various functions such as: destructor copy constructor assignment ...
I'm having trouble wrapping my brain around ownership and maximizing performance with moves. Imagine this hypothetical set of classes emulating an Exc ...
So I have been reading about the Rule of Zero. Simplified version: I do not understand the purpose of this rule. The rule of three and five are sort ...
I have a base class Base and a derived class D, and I'd like to have move constructor and move assignment operator automatically generated by the comp ...
Upon Lightness Races in Orbit's clarification, I've narrowed my post. After reading this article: The Rule of Zero, I came to understand the most, b ...
I was trying to understand what the rule of zero says by reading this blog. IMO, it says if you declare your own destructor then don't forget to make ...
I have a base class, and I do not want to make derived class copyable. In order to make everything explicit I implement it in that way: Is this cor ...
I am writing a class that uses two objects created using a C interface. The objects look like: (similarly for bar_t). Because C++11, I want to wrap ...
In the recent overload journal under the topic Enforcing the rule of zero, the authors describe how we can avoid writing the Rule of five operators as ...
I find The rule of Zero as also mentioned on Peter Sommerlads Slides (p.32) very compelling. Although, I seem to remember that there was a strict rul ...