For my Scenekit project I found online a class called Terrain witch randomly generete some non regular terrain to be display in my game. The code g ...
For my Scenekit project I found online a class called Terrain witch randomly generete some non regular terrain to be display in my game. The code g ...
I want to show 3D path between two SCNVector3 points and want to achieve like below screenshot in iOS Swift. from below code shows only simple line be ...
I'm using the code below inside a SCNGeometry extension to get the vertex data, and a similar one for .normals, my objective is to create a cloned mes ...
I want to extract faces information from a SCNNode geometry just like we can extract vertices information from geometry sources. Any idea on how that ...
In this scene the column of spheres on the left are created using SCNSphere() the column of 'circles' on the right are created using SCNGeometry ...
I have an SCNode which is dynamically created using the SCNPlane geometry to draw a plane using SceneKit. How do I determine the normal vector to thi ...
I've followed this question to try to make the dash cylinder However, the pipes is not dashed. I'm not sure what I'm missing here please help. ...
Trying to create my own custom SCNGeometry subclass similar to how the framework has SCNBox, SCNPyramid, SCNCapsule, etc. I've already built up my sou ...
I'm attempting to add around 4.5k SCNNode objects to a scene. Their geometries are one of two SCNPlanes, whose materials are rendered by CALayers (but ...
My objective: given some index i and some UIColor c, make the face at that index turn into that color. My 3D object renders correctly. It is all wh ...
I am pretty new to Swift, and SceneKit, and my current problem is that the custom shape I am trying to create is not showing up, even though the primi ...
We are working on an app similar to iPhone's Animoji app. We have created our own 3d model, which looks quite nice, the only issue is that there are e ...
I'm creating a custom SCNGeometry. To start, I'm developing it as a flat plane. It displays, and I can apply a colour to its' diffuse contents, but if ...