I'm trying to retrieve UIImage from SKTexture where SKTexture comes from an SKTextureAtlas. Which make is harder due to the fact .cgImage() isn't work ...
I'm trying to retrieve UIImage from SKTexture where SKTexture comes from an SKTextureAtlas. Which make is harder due to the fact .cgImage() isn't work ...
I did a simple animation with a total of four images in a graphical editor. When I exported the images, they ended up in a single png. Not sure why I ...
I just switched the textures in my SpriteKit game to using a Sprite Atlas. It is all working fine when I test on the Simulator, but on my connected ac ...
I have an SKTextureAtlas with 7 frames of an animated sprite with transparent background. I have been able to use a single frame from the atlas as th ...
I made a quick project to understand how SpriteKit frees atlases from memory. Every time the screen is tapped an atlas is created and is loaded into m ...
First I added textures to the project before compilation and SKTextureAtlas created a set of textures with correct size based on .atlasc folder. But w ...
Apple's recommended way for organizing assets in a SpriteKit project has changed greatly over the course of the engine's history. There have also been ...
Currently working on an application that requires a little bit of animations through an array of images. I've done tons of research online on how to r ...
Alright, in the past I have loaded a SKTextureAtlas into my class simply by typing its name, however now in Swift playgrounds I have tried adding seve ...
Using Xcode 8, I have a texture atlas with a bunch of images in it in my project. In the scene editor, I can select a sprite and in the Texture field ...
I'm working on a SWIFT3/SpriteKit screensaver and I had the screensaver working except I cannot get my texture to load because when I do the following ...
I'm experiencing a performance hit when preloading SKTextureAtlas: By performance hit, I mean FPS dropping to ~50 for a short amounts of time. I t ...
I was adding new particle.sks file into my Swift 3.0 project in XCode8. I created the partile-file with the XCode editor. I have many particles alread ...
So this is my first app and I am stuck and for almost a week I can't find a solution. I've created a lot of animations for different characters and fo ...
The link to Apple Developer Guide is: https://developer.apple.com/library/prerelease/content/documentation/LanguagesUtilities/Conceptual/iTunesConne ...
Would anyone please show me a small code sample written in C# within the Xamarin.iOS framework that would preload texture atlases ? Xamarin website h ...
Currently I have an SKTextureAtlas which is too large to load quickly. It contains textures for all of the enemies in my game. I want to split up the ...
I am making a game in SpriteKit and I am using a texture atlas for all of my textures. I am using the setting Scale Factors: Single Vector Xcod ...
I have a lot of characters in my game and because of that I have so many textures. When a texture atlas is loaded (containing about 5 different image ...
I need texture with 'trueName' to load into my myImageViewOutlet.image. The result I am getting is the entire atlas rendering into it. My code is as f ...