[英]Linking to static C++ library on Mac OS X: global object constructor from library is not called
[英]Static object not initialized on Mac OS X
//File A.h containing class A
//DLL or dylib code.
class A {
//Class methods
A ()
{
count = 5;
}
//Append is running fine as it is tested
A& Append (const A& a)
{
//Append operation.
str = str + a.str;
return *this;
}
//this is running fine in all other cases except for this static object.
A& operator= (const A& a)
{
//Statement 1
str = a.str;
//Problem is faced in the statement 1 on the assignment of str to a.str
//I forget to add this code.
count = a.count;
return *this;
}
private:
std::string str;
int count;
};
//File B.cpp in some other layer
//When these variables in dylib.
static A obj1;
static A obj2;
static void f ();
static void g ();
//This Initialize is called whenver DLL or dylib is being loaded.
Initialize ()
{
f();
g();
}
//Problem faced in a function f
void f ()
{
A a;
//Some operation performed on a
a.Append (GetA("String"));
//Here I am facing problem of Bad memory access possibly over statement 1.
obj1 = a;
//Debugger on Windows showing the member of obj1 initialized, but not on Mac OS X.
}
void g ()
{
A a;
//Some operation performed on a
//Here I am facing problem of Bad memory access possibly over statement 1.
obj2 = a;
//Debugger on Windows showing the member of obj1 initialized, but not on Mac OS X.
}
//The application An exe or .app on Mac OS X
int main ()
{
InitializeApplication ();
void * handle;
//Dynamic library is being loaded.
handle = dlopen("mylib.dylib", RTLD_LAZY);
//Functions are being loaded.
f1 = dlsym(handle, "MyFunction");
//Rest of the code.
}
当我在Windows上运行类似程序(使用cl编译器编译)时,值obj1.count和obj2.count为5(由默认构造函数初始化)。
但是,当我在Mac OS X(使用clang编译器编译)上运行此程序时,obj1.count和obj2.count的值为0。
我缺少初始化类的静态对象的东西吗? 如果有阵列,需要执行哪些步骤?
在我的程序中,有一个应用程序在加载dylib(在Mac OS X上)或DLL(在Windows上)。 此代码是共享库或DLL的一部分。
静态对象obj1和obj2在DLL中。 此DLL被加载,然后调用。
在Windows中观察到以下行为
在Mac OS X上
在Mac OS X上,对象中的所有内容均由零初始化。 每个地址均为NULL。
但是,当我将这些变量移到静态库(此dylib链接到该静态库)时,一切都按照预期运行。
dylib中是否存在全局/静态对象问题?
由于您:
A& operator= (const A& a)
{
//Statement 1
str = a.str;
}
不复制count
,那么我们可以期望复制对象中count
“不确定”值。 诅咒可能是5
,但还有其他一些价值。 operator=
应该复制(或初始化)该类的所有内容。
编辑:并且您应该有return *this;
也在那里
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