[英]Corona SDK - Physics collision between 2 objects not working on device
我正在尝试在模拟器上而不是在设备上检测动态对象与静态对象的冲突。
在createScene上,我创建对象:
b1 = display.newRect( 50, 80, 140, 140 )
b1:setFillColor( 49/255, 179/255, 173/255 )
b1.anchorX = 0.0
b1.anchorY = 0.0
physics.addBody( b1, "static", { density = 1.0, friction = 0.3, bounce = 0.2 } )
b1:addEventListener( "collision", onCollision )
playerBox = display.newRect( display.contentCenterX - 55, display.contentCenterY - 55, 110, 110 )
playerBox:setFillColor( 241/255, 76/255, 0/255 )
playerBox.anchorX = 0.0
playerBox.anchorY = 0.0
playerBox:addEventListener( "touch", onTouch )
physics.addBody( playerBox, "dynamic", { friction=0.3, isSensor=true } )
playerBox:addEventListener( "collision", onCollision )
group:insert( b1 )
group:insert( playerBox )
在听众上:
local function onCollision( event )
if ( event.phase == "began" ) then
gameOver()
elseif ( event.phase == "ended" ) then
end
end
函数gameOver()从未在设备上调用。
请帮忙吗?
您需要先获得物理学,然后在添加物理学体之前调用physics.start()
。 而且您的物理物体必须对齐,以便它们实际发生碰撞。 固定代码在这里:
local physics = require("physics")
physics.start()
local group = display.newGroup()
local function onTouch()
print("touched")
end
local function gameOver()
print("gameover")
end
local function onCollision( event )
if ( event.phase == "began" ) then
gameOver()
elseif ( event.phase == "ended" ) then
end
end
b1 = display.newRect( display.contentCenterX - 50,display.contentCenterY, 140, 140 )
b1:setFillColor( 49/255, 179/255, 173/255 )
b1.anchorX = 0.0
b1.anchorY = 0.0
physics.addBody( b1, "static", { density = 1.0, friction = 0.3, bounce = 0.2 } )
b1:addEventListener( "collision", onCollision )
playerBox = display.newRect( display.contentCenterX - 55, display.contentCenterY - 150, 110, 110 )
playerBox:setFillColor( 241/255, 76/255, 0/255 )
playerBox.anchorX = 0.0
playerBox.anchorY = 0.0
playerBox:addEventListener( "touch", onTouch )
physics.addBody( playerBox, "dynamic", { friction=0.3, isSensor=true } )
playerBox:addEventListener( "collision", onCollision )
group:insert( b1 )
group:insert( playerBox )
我还添加了一些您可能已经拥有的缺失功能,只是为了能够运行代码。 请记住, playerBox
是一个传感器,因此不会发生碰撞反应,其他物体只会通过它。
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