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C ++中的命名空间类模板继承

[英]namespaced class template inheritance in C++

在前面的问题中,我问了C ++中类模板继承的问题。

我现在要添加一个额外的级别!

考虑下面的代码。 (假设成员定义正确且正确)

namespace Game
{
    namespace Object
    {
        template<typename T>
        class Packable
        {
        public:

            /**
             * Packs a <class T> into a Packet (Packet << T)
             * Required for chaining packet packing
             *************************************************/
            virtual sf::Packet& operator <<(sf::Packet& packet) = 0; // Work-horse, must be defined by child-class
            friend sf::Packet& operator <<(sf::Packet& packet, T &t);
            friend sf::Packet& operator <<(sf::Packet& packet, T *t);

            /**
             * Unpacks a <class T> from a Packet (Packet >> T)
             * Required for chaining packet unpacking
             *************************************************/
            virtual sf::Packet& operator >>(sf::Packet& packet) = 0; // Work-horse, must be defined by child-class
            friend sf::Packet& operator >>(sf::Packet& packet, T &t);
            friend sf::Packet& operator >>(sf::Packet& packet, T *t);

            /**
             * Unpacks a <class T> from a Packet (T <<= Packet)
             * Returns the <class T> for convienence
             *************************************************/
            //friend T& operator <<=(T t, sf::Packet& packet); // Returning reference to cut down on copying (they're already passing us our own copy)
            friend T& operator <<=(T &t, sf::Packet& packet);
            friend T* operator <<=(T *t, sf::Packet& packet);
        };
    }
}

这个Ship类继承自Game :: Object :: Packable

class Ship : public Game::Object::Base<Ship>, public Game::Object::Packable<Ship>
{
    public:
        Ship( void );
        //...

        // For packing and unpackinng packets
        sf::Packet& operator <<(sf::Packet& packet);
        sf::Packet& operator >>(sf::Packet& packet);
}

我们剩下的是以下错误。

(null): "Game::Object::operator<<(sf::Packet&, Ship*)", referenced from:

我得出的结论是,它必须与名称空间的使用有关。 如果我想保留名称空间,该如何解决?

这是方法定义的摘录。 我是否必须dereference命名空间? (我不认为这意味着什么哈哈)

/**
 * Packs a <class T> into a Packet (Packet << T)
 * Required for chaining packet packing
 *************************************************/
template<class T>
sf::Packet& operator <<(sf::Packet& packet, T *t)
{
    // Call the actual one, but basically do nothing... this needs to be overrided
    return packet << *t;
}

template<class T>
sf::Packet& operator <<(sf::Packet& packet, T &t)
{
    // Call the pointer one, but basically do nothing... this needs to be overrided
    return packet << &t;
}

// ... other definitions etc.

朋友声明(非模板非成员)与伙伴函数模板不匹配。 我建议您在类定义中提供实现:

    template<typename T>
    class Packable
        friend sf::Packet& operator <<(sf::Packet& packet, T &t) {
           return packet << t;
        }
    //...

这允许编译器根据需要生成免费的非模板函数。 其他替代方法包括与您关心的模板或模板专业化做朋友。

当然,您可以完全忽略友谊,而只需在命名空间级别提供模板即可,因为它们是根据公共功能实现的……


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