[英]C++ memory access error
尝试调用函数Organization :: addWorker时遇到问题,它似乎在内存释放步骤,操作符delete []上失败,但是指针已显示的内存已被释放。
调用堆栈:
Lab1.exe!Person :: setName(char * thename)行80 C ++
lab1.exe!Coworker :: operator = {Coworker&theco)线303 C ++
lab1.exe!Organization :: addWorker(Coworker&theworker)Line 404 C ++
main1)行97 C ++
#include <string>
#include "class_Date.h"
using namespace std;
enum workNec { worker, manager, employer };
class Person {
char* name;
char* surname;
Date bd;
public:
Person();
Person(char* thename, char* thesurname, Date thebd);
Person(const Person &theperson);
~Person();
char* getName() { return name; }
char* getSurname() { return surname; }
Date getBD() { return bd; }
void getFullInfo();
Person & setName(char* thename);
Person & setSurname(char* thesurname);
Person & setBD(int dd, int mm, int yy);
Person & setBD(Date thebd);
Person & operator=(Person& thepers);
};
Person::Person() {
name = new char [1];
strcpy(name, "");
surname = new char[1];
strcpy(surname, "");
}
Person::Person(char* thename, char* thesurname, Date thebd) {
name = new char [strlen(thename)+1];
surname = new char [strlen(thesurname)+1];
strcpy(name, thename);
strcpy(surname, thesurname);
bd = thebd;
}
Person::Person(const Person & theperson) {
name = new char[strlen(theperson.name) + 1];
surname = new char[strlen(theperson.surname) + 1];
strcpy(name, theperson.name);
strcpy(surname, theperson.surname);
bd = theperson.bd;
}
Person::~Person() {
cout << "Destructing Person " << name << endl;
delete [] name;
delete [] surname;
}
void Person::getFullInfo() {
cout << name << " " << surname << " "; bd.getFullDate();
}
Person & Person::setName(char* thename) {
delete [] name;
name = new char[strlen(thename) + 1]; strcpy(name, thename);
return *this;
}
Person & Person::setSurname(char* thesurname) {
delete [] surname;
surname = new char[strlen(thesurname) + 1]; strcpy(surname, thesurname);
return *this;
}
Person & Person::setBD(int dd, int mm, int yy) {
bd.setDD(dd); bd.setMM(mm); bd.setYY(yy);
return *this;
}
Person & Person::setBD(Date thebd) {
bd = thebd;
return *this;
}
Person & Person::operator=(Person& thepers) {
delete [] this->name;
delete [] this->surname;
this->name = new char[strlen(thepers.name) + 1];
this->surname = new char[strlen(thepers.surname) + 1];
strcpy(this->name, thepers.name);
strcpy(this->surname, thepers.surname);
bd = thepers.bd;
return *this;
}
//*************************************************************************************************
class Position {
char* department;
workNec wn;
int salary;
public:
Position();
Position(char *thedept, workNec thewn, int thesalary);
Position(const Position & thepos);
~Position();
char* getDept() { return department; }
workNec getWorkNec() { return wn; }
int getSalary() { return salary; }
void getFullInfo();
Position & setDept(char* dept);
Position & setWorkNec(workNec nec);
Position & setSalary(int sal);
};
Position::Position() {
department = new char[1];
strcpy(department, "");
}
Position::Position(char *thedept, workNec thewn, int thesalary) {
department = new char[strlen(thedept) + 1];
strcpy(department, thedept);
wn = thewn;
salary = thesalary;
}
Position::Position(const Position & thepos) {
department = new char[strlen(thepos.department)+1];
strcpy(department, thepos.department);
wn = thepos.wn;
salary = thepos.salary;
}
Position::~Position() {
cout << endl << "Deleting Position " << department << endl;
delete [] department;
}
void Position::getFullInfo() {
cout << department << " " << wn << " " << salary << " ";
}
Position & Position::setDept(char* dept) {
delete [] department;
department = new char[strlen(dept)+1];
strcpy(department, dept);
return *this;
}
Position & Position::setWorkNec(workNec nec) {
wn = nec;
return *this;
}
Position & Position::setSalary(int sal) {
salary = sal;
return *this;
}
//*************************************************************************************************
class Coworker {
Person person;
Position position;
public:
Coworker();
Coworker(Person &theperson, Position &thepos);
Coworker( Coworker & theco);
~Coworker();
Person getPerson() { return person; }
Position getPosition() { return position; }
void getFullInfo();
Coworker & setPerson(Person &per);
Coworker & setPosition(Position &pos);
Coworker & operator=(Coworker& theco);
};
Coworker::Coworker() {
}
Coworker::Coworker(Person &theperson, Position &thepos) {
person.setBD(theperson.getBD());
person.setName(theperson.getName());
person.setSurname(theperson.getSurname());
position.setDept(thepos.getDept());
position.setSalary(thepos.getSalary());
position.setWorkNec(thepos.getWorkNec());
}
Coworker::Coworker(Coworker & theco) {
Person pers;
pers = theco.person;
Position pos = theco.position;
person.setBD(pers.getBD());
person.setName(pers.getName());
person.setSurname(pers.getSurname());
position.setDept(pos.getDept());
position.setSalary(pos.getSalary());
position.setWorkNec(pos.getWorkNec());
}
Coworker::~Coworker() {
cout << endl << "Deleting Coworker " << endl;
}
void Coworker::getFullInfo() {
person.getFullInfo(); cout << " "; position.getFullInfo();
}
Coworker & Coworker::setPerson(Person &per) {
Person tper = per;
person.setBD(tper.getBD());
person.setName(tper.getName());
person.setSurname(tper.getSurname());
return *this;
}
Coworker & Coworker::setPosition(Position &pos) {
Position tpos = pos;
position.setDept(tpos.getDept());
position.setSalary(tpos.getSalary());
position.setWorkNec(tpos.getWorkNec());
return *this;
}
Coworker & Coworker::operator=(Coworker& theco) {
Person pers;
pers = theco.person;
Position pos;
pos = theco.position;
person.setBD(pers.getBD());
person.setName(pers.getName());
person.setSurname(pers.getSurname());
position.setDept(pos.getDept());
position.setSalary(pos.getSalary());
position.setWorkNec(pos.getWorkNec());
return *this;
}
class Organization {
char* title;
Coworker * coworker;
int cwAmount;
public:
Organization();
Organization(char* thetitle, Coworker * theco, int thecw);
Organization(const Organization & org);
~Organization();
void addWorker(Coworker &theworker);
char* getTitle() { return title; }
int getAmount() { return cwAmount; }
Coworker * getCoworker() { return coworker; }
Organization & setTitle(char* tit);
Organization & setAmount(int am);
Organization & setCoworker(Coworker *theco);
void getFullInfo();
void getShortInfo();
};
//*************************************************************************************************
Organization::Organization() {
title = new char[1];
strcpy(title, "");
cwAmount = 0;
coworker = new Coworker[0];
}
Organization::Organization(char* thetitle, Coworker * theco, int thecw) {
title = new char[strlen(thetitle) + 1];
strcpy(title, thetitle);
cwAmount = thecw;
coworker = new Coworker[cwAmount];
for (int i = 0; i < cwAmount; i++) {
coworker[i].setPerson(theco[i].getPerson());
coworker[i].setPosition(theco[i].getPosition());
}
}
Organization::Organization(const Organization & org) {
title = new char[strlen(org.title) + 1];
strcpy(title, org.title);
cwAmount = org.cwAmount;
coworker = new Coworker[cwAmount];
for (int i = 0; i < cwAmount; i++) {
coworker[i].setPerson(org.coworker[i].getPerson());
coworker[i].setPosition(org.coworker[i].getPosition());
}
}
Organization::~Organization() {
cout << endl << "Deleting Organization " <<title<< endl;
delete [] coworker;
};
void Organization::addWorker(Coworker &theworker) {
cout << "a";
Coworker * new_coworker = new Coworker[cwAmount + 1];
for (int i = 0; i < cwAmount; i++) new_coworker[i] = coworker[i];
cwAmount++;
new_coworker[cwAmount] = theworker;
delete [] coworker;
coworker = new_coworker;
}
void Organization::getFullInfo() {
std::cout << title << " " << cwAmount << endl;
for (int i = 0; i < cwAmount; i++) {
coworker[i].getPerson().getFullInfo();
cout << " ";
coworker[i].getPosition().getFullInfo();
cout << endl;
}
}
void Organization::getShortInfo() {
int total = 0;
for (int i = 0; i < cwAmount; i++) {
total += coworker[i].getPosition().getSalary();
}
std::cout << this->title << " " << total << std::endl;
}
Organization & Organization::setTitle(char* tit) {
title = new char[strlen(tit)+1];
strcpy(title, tit);
return *this;
}
Organization & Organization::setAmount(int am) {
cwAmount = am;
return *this;
}
Organization & Organization::setCoworker(Coworker *theco) {
delete [] coworker;
coworker = new Coworker [cwAmount];
for (int i = 0; i < cwAmount; i++) {
coworker[i].setPerson(theco[i].getPerson());
coworker[i].setPosition(theco[i].getPosition());
}
return *this;
}
main.cpp中:
#define _CRT_SECURE_NO_WARNINGS
#include "classes_v23.h"
using namespace std;
int main() {
{
Date d1;
Date d2(19, 04, 1995);
Date d3 = d2;
d1.getFullDate(); cout << endl;
d2.getFullDate(); cout << endl;
d3.getFullDate(); cout << endl;
//******************************
Person pers1;
pers1.setBD(d2);
pers1.setName("Ihor");
pers1.setSurname("Pukish");
Person pers2("name2", "surname2", d2);
Person pers3 = pers2;
pers1.getFullInfo(); cout << endl;
pers2.getFullInfo(); cout << endl;
pers3.getFullInfo(); cout << endl;
//******************************
Position pos1;
pos1.setDept("IASA");
pos1.setSalary(100);
pos1.setWorkNec(employer);
Position pos2("dept2", worker, 200);
Position pos3 = pos2;
pos1.getFullInfo(); cout << endl;
pos2.getFullInfo(); cout << endl;
pos3.getFullInfo(); cout << endl;
//******************************
Coworker co1;
co1.setPerson(pers1);
co1.setPosition(pos1);
Coworker co2(pers2, pos2);
Coworker co3 = co2;
Coworker co4(pers1, pos1);
co1.getFullInfo(); cout << endl;
co2.getFullInfo(); cout << endl;
co3.getFullInfo(); cout << endl;
//******************************
Coworker * cow = new Coworker[3];
cow[0] = co1;
cow[1] = co2;
cow[2] = co3;
Organization org1("title", cow, 3);
org1.addWorker(co4);
}
system("pause");
}
我相信问题是:
void Organization::addWorker(Coworker &theworker) {
cout << "a";
Coworker * new_coworker = new Coworker[cwAmount + 1];
for (int i = 0; i < cwAmount; i++) new_coworker[i] = coworker[i];
cwAmount++;
new_coworker[cwAmount] = theworker;
delete [] coworker;
coworker = new_coworker;
}
请注意,您增加cwAmount
分配之前theworker
。 但是我认为您应该先分配,然后递增。 空元素位于预递增索引处。
使用向量也可以轻松得多。
首先,您包含了<string>
,但是您没有使用<string>
必须提供的内容,即std::string
。 因为您说必须使用C样式的字符串,所以正确的标头是<cstring>
,而不是<string>
。
其次,如果传递NULL甚至伪造的指针,此函数将不起作用:
Person::Person(char* thename, char* thesurname, Date thebd) {
name = new char [strlen(thename)+1]; // undefined behavior if NULL is passed
surname = new char [strlen(thesurname)+1]; // undefined behavior if NULL is passed
//...
}
该函数应检查NULL指针argumemts。 但是即使这样,也存在传递未指向有效缓冲区的指针的风险。
现在,正如其他人所述,您需要正确地为每个具有指向动态分配的内存的指针的类编写赋值运算符。
让我们从Person
赋值运算符开始:
Person & Person::operator=(Person& thepers) {
delete [] this->name;
delete [] this->surname;
this->name = new char[strlen(thepers.name) + 1];
this->surname = new char[strlen(thepers.surname) + 1];
strcpy(this->name, thepers.name);
strcpy(this->surname, thepers.surname);
bd = thepers.bd;
return *this;
}
这不仅是多余的(大部分代码在复制构造函数中),而且由于以下原因而失败:
delete[]
名称和姓氏。 如果以下new[]
引发异常会怎样? 您已经通过删除数据弄乱了对象,然后才能确保新的操作不会失败。 修复方法很简单,我建议您对所有其他类都这样做。
#include <algorithm>
//...
Person & Person::operator=(const Person& thepers)
{
Person other(thepers);
swap(*this, other);
return *this;
}
void Person::swap(Person& left, Person& right)
{
std::swap(left.name, right.name);
std::swap(left.surname, right.surname);
std::swap(left.bd, right.bd);
}
就是这样,仅此而已。 这称为copy/swap
习语。 只要您编写了一个有效且正确的复制构造函数,上面的代码不仅可以正确复制,而且还消除了自我分配的问题并过早地破坏了成员。
它的工作方式是创建一个临时的,通过将您的临时工与临时工交换来“窃取”您自己的临时工材料,并使临时工与您的旧材料一起死掉。 用外行的话说就是这样。
其他班级请这样做。 例如, Coworker
:
Coworker & Coworker::operator=(const Coworker& theco)
{
Coworker temp(theco);
swap(*this, temp);
return *this;
}
void Coworker::swap(Coworker& left, Coworker& right)
{
std::swap(left.person, right.person);
std::swap(left.position, right.position);
}
此外,您的Organization
类缺少赋值运算符。 只需使用上述技术添加一个即可。
同样,您的setName
函数还会在重新分配之前删除内存:
Person & Person::setName(char* thename) {
delete [] name;
name = new char[strlen(thename) + 1]; strcpy(name, thename);
return *this;
}
也可以通过先分配给一个临时对象,然后在函数末尾分配该临时对象来缓解此问题:
Person & Person::setName(char* thename)
{
char *tempname = new char[strlen(thename) + 1];
strcpy(tempname, thename);
delete [] name;
name = tempname;
return *this;
}
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