[英]How can I disable Object control on mouse click?
当用户移动鼠标指针然后单击时,它是x轴对象。 物体以相同的鼠标指针位置落在地面上。 但是当物体掉落时,如果用户移动指针的位置,也会影响物体掉落的位置。 我只希望物体落在用户单击的位置上,而当物体落在地面上时不控制物体。 码:
public class Ball : MonoBehaviour {
Rigidbody2D body;
float mousePosInBlocks;
void Start () {
body = GetComponent<Rigidbody2D> ();
body.isKinematic = true;
}
void Update () {
if (Input.GetMouseButtonDown (0)) {
body.isKinematic = false;
}
Vector3 ballPos = new Vector3 (0f, this.transform.position.y, 0f);
mousePosInBlocks = Camera.main.ScreenToWorldPoint(Input.mousePosition).x;
//not go outside from border
ballPos.x = Mathf.Clamp (mousePosInBlocks, -2.40f, 2.40f);
body.position = ballPos;
}
}
我的评论如下。 出现鼠标单击后,退出该功能即可。 确实没有什么比这更多的了。
public class Ball : MonoBehaviour {
Rigidbody2D body;
float mousePosInBlocks;
bool wasDropped = false;
void Start () {
body = GetComponent<Rigidbody2D> ();
body.isKinematic = true;
}
void Update () {
//Don't do anything after the ball is dropped.
if(wasDropped)
return;
if (Input.GetMouseButtonDown (0)) {
body.isKinematic = false;
wasDropped = true;
}
Vector3 ballPos = new Vector3 (0f, this.transform.position.y, 0f);
mousePosInBlocks = Camera.main.ScreenToWorldPoint(Input.mousePosition).x;
//not go outside from border
ballPos.x = Mathf.Clamp (mousePosInBlocks, -2.40f, 2.40f);
body.position = ballPos;
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.