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Swift 2,SpriteKit,我无法从父节点删除节点

[英]Swift 2, SpriteKit, I'm having trouble removing a node from parent

我是Swift的新手,如果这令人困惑,请原谅我。

我试图让我的节点之一“番石榴”在“忍者”与之碰撞时消失。

目前,我的代码是在我的createScene()函数中设置的,如下所示:

        func spawnGuava(){

        //The way the Guava spawn and move

        let guavaNode = SKNode()

        let guava = SKSpriteNode(texture: guavaNodeTexture)

        guava.setScale(0.75)
        guava.position = CGPointMake (self.size.width + 160, self.size.height * 0.05)
        guava.physicsBody = SKPhysicsBody(rectangleOfSize: guava.size)
        guava.physicsBody?.affectedByGravity = false
        guava.physicsBody?.dynamic = true
        guava.alpha = 0.75
        guava.physicsBody?.categoryBitMask = PhysicsCatagory.Guava
        guava.physicsBody?.collisionBitMask = PhysicsCatagory.None
        guava.physicsBody?.contactTestBitMask = PhysicsCatagory.Ninja

        guava.zPosition = 0

        guavaNode.addChild(guava)


        guava.runAction(GuavaMoveAndRemove)

        self.addChild(guavaNode)

        func ninjaAteGuava(ninja: SKSpriteNode, guava: SKSpriteNode){

            guavaNode.removeFromParent()

        }

        func didCollideWithGuava(contact: SKPhysicsContact){
            var firstBody: SKPhysicsBody
            var secondBody: SKPhysicsBody

            if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask{
                firstBody = contact.bodyA
                secondBody = contact.bodyB
            }
            else{
                firstBody = contact.bodyB
                secondBody = contact.bodyA
            }

            if ((firstBody.categoryBitMask & PhysicsCatagory.Guava != 0) && (secondBody.categoryBitMask & PhysicsCatagory.Ninja != 0)) {
                ninjaAteGuava(firstBody.node as! SKSpriteNode, guava: secondBody.node as! SKSpriteNode)

            }
        }

这是有关忍者的一些信息

  let ninjaTexture = SKTexture(imageNamed:"ninja")
    ninjaTexture.filteringMode = SKTextureFilteringMode.Nearest

    ninja = SKSpriteNode(texture: NinjaTexture)
    ninja.setScale(0.5)
    ninja.position = CGPoint(x: self.frame.size.width * 0.50, y: self.frame.size.height * 0.6)

    ninja.physicsBody = SKPhysicsBody(circleOfRadius: ninja.size.height / 2)
    ninja.physicsBody?.categoryBitMask = PhysicsCatagory.Ninja
    ninja.physicsBody?.collisionBitMask = PhysicsCatagory.Ground |  PhysicsCatagory.Wall | 
    ninja.physicsBody?.contactTestBitMask = PhysicsCatagory.Ground | PhysicsCatagory.Wall | PhysicsCatagory.Guava
    ninja.physicsBody!.dynamic = true
    ninja.physicsBody!.allowsRotation = false

    self.addChild(ninja)

额外信息:

struct PhysicsCatagory {

static let None : UInt32 = 0
static let Boognish : UInt32 = 0x1 << 1
static let Ground : UInt32 = 0x1 << 2
static let Wall : UInt32 = 0x1 << 3
static let Guava : UInt32 = 0x1 << 4
static let Pepper: UInt32 = 0x1 << 5

}

guavaNodeninjaAteGuava function应为guava

func ninjaAteGuava(ninja: SKSpriteNode, guava: SKSpriteNode){

        guavaNode.removeFromParent()

}

应该:

func ninjaAteGuava(ninja: SKSpriteNode, guava: SKSpriteNode){

        guava.removeFromParent()

}

这是因为函数中的参数是番石榴。 不是guavaNode。 我不知道为什么Xcode没有给你一个错误,但这应该可以。 希望这可以帮助。

您是否已将guavaNode添加到场景或guava 因为您要从场景中删除guavaNode ,但我怀疑您可能已在guava.runAction(GuavaMoveAndRemove) guava添加到了场景中

还是该动作中还有其他可能触发您的错误的东西?

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