[英]How to touch to move with finger in Unity3D
我想用触摸设备移动我的游戏对象,就像玩家可以触摸屏幕上的任意位置并移动手指一样,游戏对象也将随之移动,而不移动触摸位置。
到目前为止,这是我的脚本
void Update () {
if (Input.touchCount > 0)
{
Touch _touch = Input.GetTouch(0); // screen has been touched, store the touch
if( _touch.phase == TouchPhase.Moved) // finger moved
{
//offset = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z)) - theplayer.transform.position;
touchPos = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z));
theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, touchPos, Time.deltaTime*5f);
}
else if(_touch.phase == TouchPhase.Ended){
touchPos = Vector3.zero;
offset = Vector3.zero;
}
}
} // end
该脚本几乎可以正常工作,但是问题是当我触摸屏幕时,游戏对象在手指下方移动,因此我看不到游戏对象。 我不希望这样,我想触摸屏幕上的任何位置并用手指移动而不是移动到手指位置。
谢谢。
我自己已经解决了问题,这里是解决方案代码。
// Update is called once per frame
void Update () {
if (Input.touchCount > 0)
{
_touch = Input.GetTouch(0); // screen has been touched, store the touch
if(_touch.phase == TouchPhase.Began){
isDragging = true;
offset = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y)) - theplayer.transform.position;
}
else if(_touch.phase == TouchPhase.Ended){
offset = Vector2.zero;
isDragging = false;
}
}
if(isDragging){
Vector2 _dir = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y));
_dir = _dir - offset;
theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, _dir, Time.deltaTime * speed);
}
} // end
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