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[英]WebSocket Server (Java) cannot read but send to C# (Unity) Client
[英]Java Server, Unity C# Client Are Freezing
我正在构建一个与Unity3D通信的Sphinx4 Java服务器。 将音频数据从Unity C#发送到Java服务器工作正常。 使用接收到的数据进行语音识别也可以正常工作。 当我尝试将数据从Java发送回C#时出现问题。
我当前的代码:JAVA
package main;
import java.io.InputStream;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import edu.cmu.sphinx.api.Configuration;
import edu.cmu.sphinx.api.SpeechResult;
import edu.cmu.sphinx.api.StreamSpeechRecognizer;
public class SpeechRecognition {
private static StreamSpeechRecognizer recognizer;
private static Configuration configuration;
public static void main(String[] args) {
configuration = new Configuration();
configuration.setAcousticModelPath("resource:/edu/cmu/sphinx/models/en-us/en-us");
configuration.setDictionaryPath("resource:/edu/cmu/sphinx/models/en-us/cmudict-en-us.dict");
configuration.setLanguageModelPath("resource:/edu/cmu/sphinx/models/en-us/en-us.lm.bin");
try {
recognizer = new StreamSpeechRecognizer(configuration);
ServerSocket serverSocket = new ServerSocket(82);
while (System.in.available() == 0) {
Socket socket = serverSocket.accept();
System.out.println("Client found");
String recognized = RecognizeText(socket.getInputStream());
System.out.println("sending now");
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
String json = recognized;
out.print(json);
out.flush();
out.close();
socket.close();
}
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Quitting...");
serverSocket.close();
}
private static String RecognizeText(InputStream stream) throws Exception {
recognizer.startRecognition(stream);
SpeechResult result;
String resultString="";
while ((result = recognizer.getResult()) != null) {
resultString = result.getHypothesis();
System.out.format("Hypothesis: %s\n", resultString);
}
recognizer.stopRecognition();
return resultString;
}
}
现在我的C#代码是这样的:
void Start () {
dataPath = Application.dataPath;
t = new Thread(Client);
t.Start();
}
private void Client()
{
String input;
TcpClient tcpClient = new TcpClient("localhost", 82);
NetworkStream networkStream = tcpClient.GetStream();
BinaryWriter bw = new BinaryWriter(networkStream);
var filepath = dataPath + "/Resources/audio/test.wav";
FileStream filestream = new FileStream(filepath, FileMode.Open, FileAccess.Read);
BinaryReader filereader = new BinaryReader(filestream);
byte[] bytes = filereader.ReadBytes((Int32)filestream.Length);
bw.Write(bytes);
bw.Flush();
StreamReader streamReader = new StreamReader(networkStream);
input = streamReader.ReadToEnd();
print("Received data: " + input + "\n");
}
识别大约需要10秒钟。 当给出结果时,系统冻结。 不打印Println(“ send now”)(在Java中)。 因此它甚至在到达之前就冻结了。
奇怪的是:当我仅将文本从Java发送到C#或从C#发送到Java时,它可以工作。 如果我想在两端发送和接收,它将冻结。 我需要同时发送和接收数据
我发现了答案:在RecognizeText中循环未中断,将return语句放在while循环中可解决此问题,因为无论如何将首先返回识别的文本。
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