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Unity3d中的Firebase身份验证+ Firebase存储

[英]Firebase Authentication + Firebase Storage in Unity3d

我无法理解如何在存储中传递身份验证的值...下面是尝试写入文件时返回的错误,以及代码本身下面的错误。 有人遇到过这样的问题吗?

权限规则使用该标准

service firebase.storage {
  match /b/project.appspot.com/o {
    match /{allPaths=**} {
      allow read, write: if request.auth != null;
    }
  }
}

System.AggregateException:抛出了类型'System.AggregateException'的异常。 ----------------- Firebase.Storage.StorageException:用户无权访问此对象。 ---> System.IO.IOException:服务器终止了上传会话---内部异常堆栈跟踪结束---

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase;
using Firebase.Storage;
using Firebase.Auth;

public class Storage : MonoBehaviour {
    public Texture2D texture;

    public Auth autentification;

    FirebaseApp app;
    AppOptions options;

    FirebaseStorage storage;
    StorageReference storage_ref, ref_file;

    // Use this for initialization
    void Start () {
        InitFirebase ();
    }

    public void InitFirebase(){
        print("InitFirebase start");

        DependencyStatus dependencyStatus = FirebaseApp.CheckDependencies();

        if (dependencyStatus != DependencyStatus.Available) {
            FirebaseApp.FixDependenciesAsync().ContinueWith(task => {
                dependencyStatus = FirebaseApp.CheckDependencies();
                if (dependencyStatus == DependencyStatus.Available) {
                    Signin();
                } else {
                    print("Could not resolve all dependencies: " + dependencyStatus);
                }
            });
        } else {
            Signin();
        }
    }

    public void Signin(){
        print("Signin start");
        string _testEmail = "test@gmail.com";
        string _testPassword = "qwerty";

        options = new AppOptions ();
        options.ApiKey = "API_KEY";
        options.StorageBucket = "STORAGE_BUCKET";
        options.AppId = "APPID";

        app = FirebaseApp.Create (options, "name");

        FirebaseAuth.GetAuth(app).SignInWithEmailAndPasswordAsync (_testEmail, _testPassword).ContinueWith ((System.Threading.Tasks.Task<FirebaseUser> authTask) => {
            if (authTask.IsCanceled) {
                print("signin canceled");
            } else if (authTask.IsFaulted) {
                print("signin faulted " + authTask.Exception.ToString());
            } else if (authTask.IsCompleted) {
                print("signin complete , user id is " + authTask.Result.UserId);    
                storage = FirebaseStorage.GetInstance(app);    
                storage_ref = storage.GetReferenceFromUrl("gs://testproject-3b976.appspot.com/data/");
                Upload ("images/" + texture.name + ".png");
            } else {
                print("signin unknown error");
            }
        });
    }

使用UnitySDK的Firebase身份验证现在无法在UnityEditor上运行。(也是独立的)
https://github.com/firebase/quickstart-unity/issues/3
你是否只在UnityEditor上试过它? 它可能适用于iOS或Android。

但是,我也在寻找在与Unity3D的独立游戏中使用Firebase身份验证的方法。
在独立游戏中使用带有Unity的Firebase身份验证

如果您已经在iOS或Android上尝试过它然后问这个,我什么都没有了。

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