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Python中矩阵滚动骰子程序中的逻辑错误

[英]Logic Error in a matrix roll dice program in Python

我有一个简单游戏的下面的代码,让player1和player2轮流滚动两个六面骰子(死)。 在达到49(矩阵中的最后一个数字)时,玩家将获胜。 玩家从1开始,然后向上移动滚动的数字(两者都死亡)。

我的代码中有三个错误( 逻辑错误 ),我需要一些帮助。

1) 获胜者功能不起作用。 如果玩家达到49或接近(见最后的输出),它在逻辑上不允许他们获胜。 (只需按Enter键运行测试,看下面粘贴的特殊输出)。 玩家1和玩家2可以达到49,但它不会将他们带到“赢家()”模块。 为什么? 我正确地使用了“> =”或者我没有?

话虽如此,在一次测试中:玩家2达到了49,并没有进入获胜者()模块:

    Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>>
Player2: You rolled a: 4 and a 6 which gives you a: 10
You have moved 10 spaces to position:....... 49

2)在完全退出程序并重新开始时, player1position和player2position的值被重置为0并且它可以工作。 但是如果我只是去main()来重放游戏,那么这些值就不会被重置 我不完全理解全局变量和初始化的用法和声明。 任何人都可以解释一下,解释/建议会有所帮助

3) 负数不能准确处理。 如果在任何一个回合中玩家掷出两个相同的号码,那么他们就应该回到滚动的数字。 例如,如果2和2滚动,则玩家返回4.但是,如果玩家在5,10个空格时回到-5,则下一回合不会将玩家1位置或玩家2位置的总数加起来并且计数是搞砸了 我尝试了各种修复,我对任何评论,建议和改进都感兴趣。

错误的输出如下:

首先,这是矩阵:

*************LOADING GAME******************
Welcome: player1 and player2
[43, 44, 45, 46, 47, 48, 49]
[42, 41, 40, 39, 38, 37, 36]
[29, 30, 31, 32, 33, 34, 35]
[28, 27, 26, 25, 24, 23, 22]
[15, 16, 17, 18, 19, 20, 21]
[14, 13, 12, 11, 10, 9, 8]
[1, 2, 3, 4, 5, 6, 7]

相关的代码如下:

import sys
import csv
import random 
def main():
    startscreen()

def loadstartgame(player1,player2):
    with open("messages.txt","r") as f:
        idnumber="1"
        fReader=csv.reader(f)
        for row in fReader:
            for field in row:
                if field==idnumber:
                                       print(row[2])


        start=input("Start?:>>")

        if start=="s" or "S":

            callmatrix(player1,player2,7)

def startscreen():
    print("******************************Welcome to CONQUER THE MATRIX****************************")
    print("You can take on a friend in this game")
    player1=input("Enter name of Player 1: ")
    player2=input("Enter name of Player 2: ")
    print("Welcome ...", player1,"and, ", player2, "...Are you ready?")
    response=input("Yes or No? Player 1 - perhaps you could confirm please: ")
    if response=="yes" or "Yes" or "yEs" or "YeS":
        loadstartgame(player1, player2)
    else:
        sys.exit()



def matrix(n): 
    grid = [[1 + i + n * j for i in range(n)] for j in range(n)] 
    for row in grid[1::2]:
        row.reverse()    
    return grid[::-1][:]

def callmatrix(player1,player2, n):
    print("*************LOADING GAME******************")
    print("Welcome:", player1,"and", player2)
    for i in matrix(n):
            print(i)
    playing = True
    playerturns(player1,player2,playing)


def playerturns(player1,player2,playing):

    print(" - - - - - - - - - - ")
    print("Press Enter to continue")

    while(playing):     
        roll=input()
        if roll=="":
            RollTwoDiceP1(player1,player2)

        else:
            break
    RollTwoDiceP2(player1,player2)


global player1position #declare a local variable called player1position
player1position=0 #set the global variable before the start of this sub to 0
def RollTwoDiceP1(player1,player2):
    global player1position

    print("player1position in PLAYER1ROLL", player1position)
    #print("player1position at stat of RollTwoDicep1", player1position) #a test that prints the current value of player 1 position
    turn=input("Player 1, it's your turn to roll the dice: Press r to roll:>>>")
    die1=random.randint(1,6)
    die2=random.randint(1,6)
    #die1=5 #for testing purposes
    #die2=5 #for testing purposes
    roll=die1+die2    
    print("Player1: You rolled a:", die1, "and a", die2, "which gives you a:", roll)
    playing = False

    matrixlist=matrix(7)

    if die1==die2:
        gobackspacesP1(roll,player1,player2)
    else:
        print("You have moved", roll, "spaces to position:.......",matrixlist[6][0]+(roll+player1position))
    #print("playerposition plus roll:", player1position+roll) #a test that prints the playerposition+roll - this always comes up to 1 more than it should do on the location, so below substract 1, to make it produce an accurate location on the matrix for a particular roll
    player1position=matrixlist[6][0]+(roll+player1position)
    if player1position>=49:
                winner()
    else:
                playerturns(player1,player2,playing)

#global player1position
#global player2position
def gobackspacesP1(roll,player1,player2):
    global player1position
    if player1position<=1:
        player1position=0
        print("Oh dear - sorry you are now back to square 1 - literally!")
    else:
        print("Oh dear -you are now back on the matrix to position:", (1+player1position)-roll)
        matrixlist=matrix(7)
        #new player1position=the first playerposition minus the roll (rather than add it) and + 1 (as the initial position is always 1)
        player1position=1+(player1position-roll)
        #player1position=matrixlist[6][0]+(roll+player1position)-roll
    playing=False
    print("player1position in goback", player1position)
    playerturns(player1,player2,playing)



def gobackspacesP2(roll,player1,player2):
    global player2position
    if player2position<=1:
        player2position=0
        print("Oh dear - sorry you are now back to square 1 - literally!")
    else:
        print("Oh dear -you are now back on the matrix to position:", (1+player2position)-roll)
        matrixlist=matrix(7)
        #new player1position=the first playerposition minus the roll (rather than add it) and + 1 (as the initial position is always 1)
        player2position=1+(player2position-roll)
        #player1position=matrixlist[6][0]+(roll+player1position)-roll
    playing=True
    print("player2position in goback", player2position)
    playerturns(player1,player2,playing)


global player2position
player2position=0
def RollTwoDiceP2(player1,player2):
    global player2position
#Remember you need to add the functioanlity for a double identical dice roll to this subroutine for Player2 as well. 
    turn=input("Player 2, it's your turn to roll the dice: Press r to roll:>>>")
    die1=random.randint(1,6)
    die2=random.randint(1,6)
    roll=die1+die2    
    print("Player2: You rolled a:", die1, "and a", die2, "which gives you a:", roll)
    playing = True
    matrixlist=matrix(7)

    if die1==die2:
        gobackspacesP2(roll,player1,player2)
    else:
        print("You have moved", roll, "spaces to position:.......",matrixlist[6][0]+(roll+player2position))
    #print("playerposition plus roll:", player1position+roll) #a test that prints the playerposition+roll - this always comes up to 1 more than it should do on the location, so below substract 1, to make it produce an accurate location on the matrix for a particular roll
    player2position=matrixlist[6][0]+(roll+player2position)
    if player2position>=49:
                winner()
    else:
                playerturns(player1,player2,playing)

def winner():
    print("Ahh, it appears you have won! Congratulations!")
    sys.exit()

def easygrid():
    grid=[[43,44,45,46,47,48,49],[42,41,40,39,38,37,36],[29,30,31,32,33,34,35],[28, 27, 26, 25,24,23,22], [15,16,17, 18, 19, 20, 21], [14, 13, 12, 11, 10, 9, 8], [1, 2, 3,4,5,6,7]]
    for i in grid:
        print(i)
main()

我也对任何关于我使用全局变量的评论以及如何在这种情况下最好地使用/不使用它们感兴趣。

我不想要基于类的解决方案,所以答案必须是解决这个问题。

ERRONEOUS OUTPUT 1(只有玩家2获胜,即使玩家1应该获胜)最后几次赢得胜利:

player1position in PLAYER1ROLL 38
Player 1, it's your turn to roll the dice: Press r to roll:>>>
Player1: You rolled a: 3 and a 5 which gives you a: 8
You have moved 8 spaces to position:....... 47
- - - - - - - - - - 
Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>>
Player2: You rolled a: 6 and a 5 which gives you a: 11
You have moved 11 spaces to position:....... 43
- - - - - - - - - - 
Press Enter to continue

player1position in PLAYER1ROLL 46
Player 1, it's your turn to roll the dice: Press r to roll:>>>
Player1: You rolled a: 3 and a 5 which gives you a: 8
You have moved 8 spaces to position:....... 55
- - - - - - - - - - 
Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>> 
Player2: You rolled a: 6 and a 1 which gives you a: 7
You have moved 7 spaces to position:....... 50
You've won! Congratulations!

该错误出现在这一行:(在RollTwoDice1和RollTwoDice2子系统中)

player1position=matrixlist[6][0]+(roll+player1position)

矩阵列表[6] [0]添加了一个错误的+1,当删除时排序逻辑错误。

另外:(在gobacktospaces subs)

 player2position=1+(player2position-roll)

它有一个额外的-1,它不断扭曲胜利者功能和加起来的结果。

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