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[英]Unity: How Do I Find The Point Of A Camera That Is A Certain Amount Of Units Away From A Player And Passes Through The Mouse?
[英]Take the Camera away from the Player in Unity
当我的播放器被销毁时,我想拿起相机(它是播放器的子对象)并将其带回层次结构。 但是我不知道如何获得层次结构的转换。
private void OnCollisionEnter(Collision col)
{
if (col.gameObject.CompareTag("Player")) // player collision with the obstacle
{
ReplaceCamera(); // Take the camera away from the player
Destroy(col.gameObject); // Destroy the player
}
}
void ReplaceCamera()
{
Camera.main.transform.SetParent(?); // Set the camera as a child of the hierarchy
}
我只是不知道将什么作为我的ReplaceCamera方法的参数传递。
将转换父级设置为null
会将其放置在层次结构的根目录中,
void ReplaceCamera()
{
Camera.main.transform.SetParent(null);
}
以后,当/如果有新玩家出现时,您可以通过将变换设置为玩家的子代,将摄像机重新添加到生成的玩家中,您可以使用此功能同时执行这两项操作,如果您提供了一个,则将其设置为玩家。
void ReplaceCamera(Transform player = null)
{
Camera.main.transform.SetParent(player);
}
// Usage Examples
ReplaceCamera(); // will send it to the root
ReplaceCamera(player); // will send it to be part of the player again.
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