有没有办法让 2D Collider 忽略另一个 2D Collider? [英]Is there a way to make a 2D Collider Ignore another 2D Collider?
Boxcast 在 Unity 中无法与 Capsule Collider 2D 一起使用 [英]Boxcast not working with Capsule Collider 2D in Unity