[英]Redirect from one scene to another Unity 3D script
我有2个场景,我想在单击按钮时从一个场景重定向到另一个场景。 我为此使用了AssetBundle。 这是资产导出的代码:
public class ExportAssetBundles
{
[MenuItem("Assets/Build AssetBundle")]
static void ExportResource()
{
string folderName = "AssetBundles";
string filePath = Path.Combine(Application.streamingAssetsPath, folderName);
BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.NoTarget);
}
}
这是加载代码:
public class RedirectToMenu : MonoBehaviour {
void Start () {
Button btn = GetComponent<Button>);
btn.onClick.AddListener(OnClick);
}
public void OnClick(){
Debug.Log("You have clicked the button!");
LoadAsset("MenuFinal");
}
IEnumerator LoadAsset(string assetBundleName)//, string objectNameToLoad)
{
string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "AssetBundles");
filePath = System.IO.Path.Combine(filePath, assetBundleName);
var assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(filePath);
yield return assetBundleCreateRequest;
AssetBundle asseBundle = assetBundleCreateRequest.assetBundle;
}
}
因此,当我在Unity中运行场景时,在控制台中会出现以下错误:
ArgumentException: The output path "D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundles" doesn't exist(at ExportAssetBundles.ExportResource () (at Assets/ExportAssetBundles.cs:16)
我已将场景放入Assets文件夹中:
另外,我已将它们添加到“构建”设置中:
那么如何解决此错误并使重定向工作呢? 那是代码问题还是某些文件位置问题?
使用SceneManager.LoadScene()
public static void LoadScene(int sceneBuildIndex,
SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
public static void LoadScene(string sceneName,
SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
您要求的路径是
"D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundles"
但是你真正的道路是
"D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundle" <- no 's'
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