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在scenekit中的obj模型上应用适当的饰面?

[英]Apply proper finishes on obj model in scenekit?

我正在尝试使用 Scenekit (ARIkit iOS) 在 .obj 模型上应用金属度贴图。 不幸的是,它显示的是垂直线。

请参考下面的代码,我还附上了截图以便正确理解。

模型经过 UV 展开以解决模型中的平铺问题,并附上所有材料以供查看。

对象网址https : //s3.ap-south-1.amazonaws.com/p9-platform/product/4f800e4c-52cd-4167-a7c3-6ba5703df7e7.obj

func loadTexture(forMaterial material: SCNMaterial, withFinish finish:FinishModel, forDispatchGroup disPatchGroup:DispatchGroup) {

    concurrentQueue.async {
        if material.lightingModel != .physicallyBased {
            material.lightingModel = .physicallyBased
        }
    }
    if let finishMap = finish.finishMap {
      if let diffuseTexturePath = finishMap.diffuseMapUrl {
            disPatchGroup.enter()
            self.dataProvider.fetchTextureFile(forpath: diffuseTexturePath, successBlock: { (success, imageObject) in
                //self.viewController?.report_memory()
                material.diffuse.contents = nil
                material.diffuse.contents = imageObject
                disPatchGroup.leave()
            }, failureBlock: { (error) in
                disPatchGroup.leave()
            })
        }

       if let metalTexturePath = finishMap.metalnessMapUrl {
            disPatchGroup.enter()
            self.dataProvider.fetchTextureFile(forpath: metalTexturePath, successBlock: { (success, imageObject) in
               // self.viewController?.report_memory()
               material.metalness.contents = nil
                material.metalness.contents = imageObject
                disPatchGroup.leave()
            }, failureBlock: { (error) in
                disPatchGroup.leave()
            })
        }

        if let roughnessTexturePath = finishMap.roughnessMapUrl {
            disPatchGroup.enter()
            self.dataProvider.fetchTextureFile(forpath: roughnessTexturePath, successBlock: { (success, imageObject) in
               // self.viewController?.report_memory()
                material.roughness.contents = nil
                material.roughness.contents = imageObject
                disPatchGroup.leave()
            }, failureBlock: { (error) in
                disPatchGroup.leave()
            })
        }

        if let normalTexturePath = finishMap.normalMapUrl {
            disPatchGroup.enter()
            self.dataProvider.fetchTextureFile(forpath: normalTexturePath, successBlock: { (success, imageObject) in
                material.normal.contents = nil
               // self.viewController?.report_memory()
                material.normal.contents = imageObject
                disPatchGroup.leave()
            }, failureBlock: { (error) in
                disPatchGroup.leave()
            })
        }

    }
}

在此处输入图片说明 在此处输入图片说明

DiffuseMapUrl 在此处输入图片说明

法线贴图网址在此处输入图片说明

metalnessMapUrl 在此处输入图片说明

粗糙度贴图网址在此处输入图片说明

您应该确保不同的材料属性( diffusemetalness roughnessroughnessnormal )对wrapSwrapT使用相同的 包裹模式 这里SCNWrapModeRepeat很可能是您正在寻找的。

注意问题中的代码设置了specular材质属性,但SCNLightingModelPhysicallyBased并未将其考虑在内。

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