[英]Using OpenCV to get skeleton of an image
我读了一篇文章,谈论如何在C ++中使用OpenCV精简图像。 http://felix.abecassis.me/2011/09/opencv-morphologic-skeleton/
看起来不错。 但是我试图在Unity中将它与称为OpenCV for Unity(OpenCV Java 3.1.0的克隆)的资产一起使用。
所以我尝试将代码从C ++移植到C#,但失败了。
我试图通过写出图像进行调试。 原来图像是全黑的。
顺便说一句,我的用例是在白色背景中,并且代码是我认为的黑色背景,但是我用黑色背景白色形状对其进行了测试,仍然没有运气。
Mat GetSkel (Texture2D srcTexture)
{
Mat img = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC1);
Utils.texture2DToMat (srcTexture, img);
Debug.Log ("img.ToString() " + img.ToString ());
Imgproc.threshold (img, img, 127, 255, Imgproc.THRESH_BINARY);
Mat skel = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC1, new Scalar (0));
Mat temp = new Mat();
Mat eroded = new Mat();
Mat element = Imgproc.getStructuringElement (Imgproc.MORPH_CROSS, new Size(3,3));
bool done;
do
{
Imgproc.erode(img, eroded, element);
Imgproc.dilate(eroded, temp, element);
Core.subtract(img, temp, temp);
Core.bitwise_or(skel, temp, skel);
eroded.copyTo(img);
done = (Core.countNonZero(img) == 0);
} while (!done);
Imgcodecs.imwrite ("/Users/fung/Documents/FYP/Future/Assets/Future -fung/img.jpg", img);
return img;
}
private void skeleton(Mat _img)
{
boolean done = false;
Mat img = _img.clone();
CvUtilsFX.showImage(img, "tresh_1");
Mat imgGray = new Mat();
Imgproc.cvtColor(img, imgGray, Imgproc.COLOR_BGR2GRAY);
Mat tresh = new Mat();
double thresh = Imgproc.threshold(imgGray, tresh, 100, 255, Imgproc.THRESH_BINARY_INV | Imgproc.THRESH_OTSU);
CvUtilsFX.showImage(tresh, "tresh_1");
Mat element = Imgproc.getStructuringElement(Imgproc.MORPH_CROSS, new Size(3,3));
Mat eroded = new Mat();
Mat temp = new Mat();
Mat skel = new Mat (tresh.rows(), tresh.cols(), CvType.CV_8UC1, new Scalar (0));
int size = _img.cols() * _img.rows();
int zeros = 0;
while(!done)
{
Imgproc.erode(tresh, eroded, element);
Imgproc.dilate(eroded, temp, element);
Core.subtract(tresh, temp, temp);
Core.bitwise_or(skel, temp, skel);
eroded.copyTo(tresh);
zeros = size - Core.countNonZero(tresh);
if(zeros == size)
done = true;
}
CvUtilsFX.showImage(skel, "Skeleton");
}
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