[英]VBO PyOpenGL Points
我目前正在使用 PyOpenGL 和 GLUT,只想使用 VBO 在屏幕上可视化一些点。 我对使用 PyOpenGL 编程还很陌生,所以也许代码根本不好。 但在我看来应该有效。 但我总是只得到一分。 任何人的想法,为什么?
谢谢帮忙!!
import sys
import random #for random numbers
from OpenGL.GL import * #for definition of points
from OpenGL.GLU import *
from OpenGL.GLUT import * #for visualization in a window
import numpy as np
AMOUNT = 10
DIMENSION = 3
def changePoints(points):
for i in range(0, 3*AMOUNT):
x = random.uniform(-1.0, 1.0)
points[i]= points[i]*x
print(points)
return points
def displayPoints(points):
vbo=GLuint(0) # init the Buffer in Python!
glGenBuffers(1, vbo) # generate a buffer for the vertices
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glBufferData(GL_ARRAY_BUFFER,sys.getsizeof(points), points, GL_STREAM_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glEnableClientState(GL_VERTEX_ARRAY) # enable Vertex Array
glVertexPointer(DIMENSION, GL_FLOAT,0, ctypes.cast(0, ctypes.c_void_p))
glBindBuffer(GL_ARRAY_BUFFER, vbo) #bind the vertex buffer
glDrawArrays(GL_POINTS, 0, AMOUNT)
glDisableClientState(GL_VERTEX_ARRAY) # disable the Vertex Array
glDeleteBuffers(1, vbo)
##creates Points
def Point():
points = np.arange(AMOUNT*3)
np.ascontiguousarray(points, dtype = np.float32)
points = changePoints(points)
#Visualization
displayPoints(points)
##clears the color and depth Buffer, call Point() and swap the buffers of the current window
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Point()
glutSwapBuffers()
def main():
##initials GLUT
glutInit(sys.argv)
#sets the initial display mode (selects a RGBA mode window; selects a double buffered window; selects a window with a depth buffer)
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH)
#defines the size of the Window
glutInitWindowSize(800, 1600)
#creates a window with title
glutCreateWindow(b'Points') #!string as title is causing a error, because underneath the PyOpenGL call is an old-school C function expecting ASCII text. Solution: pass the string in byte format.
glutDisplayFunc(display) #sets the display callback for the current window.
glutMainLoop() #enters the GLUT event processing loop.
main()
如果不使用任何投影矩阵,则必须在归一化设备空间中设置点的顶点坐标,即从 (-1, -1, -1) 到 (1, 1, 1)。 该体积被投影到视口。
要解决您的问题, points
必须是数据类型为np.float32
的元素数组:
def Point():
points = np.arange(AMOUNT*3, dtype = np.float32)
points = changePoints(points)
#Visualization
displayPoints(points)
并且点的坐标必须在 [-1.0, 1.0] 范围内:
def changePoints(points):
for i in range(len(points)):
points[i] = random.uniform(-1.0, 1.0)
print(points)
return points
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