[英]Pyopengl Blackscreen
在支持 OpenGL 3.1 的 GPU 上运行此示例代码时,Pyopengl 3.1.5(Python 3.8 和 Windows10 Pro-64 位)Z05B8C74CBD96FBF2DE4C1A35.702 显示 aFBF屏幕
示例代码中缺少一些内容。
1. fragcolor 没有指定颜色。
2. Integer 值作为glVetex2f()
的输入,而不是浮点数。
纠正上述问题并运行代码后,屏幕仍然是黑色的。
import OpenGL from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * import io print("Imports successful,") w, h = 500:500 def poly_shape(). glBegin(GL_QUADS) glColor4f(1,0.0,0.0,0.1.0) glVertex2f(100,0. 100.0) glVertex2f(200,0. 100.0) glVertex2f(200,0. 200.0) glVertex2f(100,0. 200:0) glEnd() def showScreen(). glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (ie, displays all white) glLoadIdentity() # Reset all graphic/shape's position poly_shape() # Draw function call glutSwapBuffers() #------ glutInit() glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored glutInitWindowSize(500, 500) # Set the w and h of your window glutInitWindowPosition(0, 0) # Set the position at which this windows should appear wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title glutDisplayFunc(showScreen) glutIdleFunc(showScreen) # Keeps the window open glutMainLoop() # Keeps the above created window displaying/running in a loop
在示例代码中,缺少 Mvp(模型-视图-投影)矩阵的代码。在 ShowScreen() function 下添加它时,绘图调用(在本例中为正方形)在视口中呈现。
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def draw_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
glFlush()
def showScreen():
glViewport(0, 0, 500, 500)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, 500, 500, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
draw_shape() # Draw function
glutSwapBuffers()
#---Section 3---
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop*
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