[英]"Stop" Button in Tkinter
我正在尝试让海龟动画以按钮开始并以按钮停止。 从按钮开始很容易,但我似乎无法找出停止按钮? 到目前为止,这是我的代码:
import turtle
import tkinter as tk
def start():
t.forward(100)
t.right(90)
t.forward(100)
t.left(90)
t.forward(100)
t.right(90)
t.forward(100)
t.right(90)
t.forward(100)
def stop():
t.stop
def clear():
canvas.delete("all")
root = tk.Tk()
canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()
t = turtle.RawTurtle(canvas)
tk.Button(text = "Start", command = start).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)
root.mainloop()
清除按钮也有效,但之后开始按钮不再有效。 如果有人也可以帮助我。
感谢@Mike - SMT 帮助我处理此代码。 这是经过编辑且功能齐全的代码:
import turtle
import tkinter as tk
def start(turtle_object, draw_path):
global tracker, start_ndex, end_ndex, started
tracker = False
if started == False:
started = True
for i in range(start_ndex, end_ndex):
if tracker == False and i <= end_ndex:
pth = draw_path[i]
if pth[0] == "f":
turtle_object.forward(pth[1])
elif pth[0] == "r":
turtle_object.right(pth[1])
elif pth[0] == "l":
turtle_object.left(pth[1])
start_ndex += 1
running = True
def stop():
global tracker, started
tracker = True
started = False
def clear():
global t, tracker, started, start_ndex
t.reset()
start_ndex = 0
started = False
t = turtle.RawTurtle(canvas)
root = tk.Tk()
tracker = False
start_ndex = 0
started = False # added this tracking variable to prevent issues with spamming the start button.
draw_path = [["f", 100], ["r", 90], ["f", 100], ["l", 90], ["f", 100], ["r", 90], ["f", 100], ["r", 90], ["f", 100]]
end_ndex = len(draw_path)
canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()
t = turtle.RawTurtle(canvas)
tk.Button(text = "Start", command = lambda: start(t, draw_path)).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)
root.mainloop()
除非您在绘制的每条线之间提供检查器,否则您无法停止每个绘制语句。
下面的代码只是一个粗略的模型,你可以做一些事情来检查跟踪变量,用于告诉它不再绘制新线。
您可以做的最接近停止绘图的事情是这样的:
import turtle
import tkinter as tk
def start():
global tracker
tracker = False
if tracker == False:
t.forward(100)
if tracker == False:
t.right(90)
if tracker == False:
t.forward(100)
if tracker == False:
t.left(90)
if tracker == False:
t.forward(100)
if tracker == False:
t.right(90)
if tracker == False:
t.forward(100)
if tracker == False:
t.right(90)
if tracker == False:
t.forward(100)
def stop():
global tracker
tracker = True
def clear():
canvas.delete("all")
root = tk.Tk()
tracker = False
canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()
t = turtle.RawTurtle(canvas)
tk.Button(text = "Start", command = start).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)
root.mainloop()
这至少会在每条线之后停止绘制,但您不能停止绘制中线。
只是为了好玩,如果我们添加一些跟踪变量并使用一些更清晰的逻辑,我们就可以开始、停止和重新开始。
更新:从@cdlane 下面的评论中,我添加了附加跟踪并更新了清除功能。 这应该允许启动停止启动而不会出现问题,并且还能够清除该字段。
import turtle
import tkinter as tk
def start(turtle_object, draw_path):
global tracker, start_ndex, end_ndex, started
tracker = False
if started == False:
started = True
for i in range(start_ndex, end_ndex):
if tracker == False and i <= end_ndex:
pth = draw_path[i]
if pth[0] == "f":
turtle_object.forward(pth[1])
elif pth[0] == "r":
turtle_object.right(pth[1])
elif pth[0] == "l":
turtle_object.left(pth[1])
start_ndex += 1
def stop():
global tracker, started
tracker = True
started = False
def clear():
global t, tracker, started, start_ndex
canvas.delete("all")
tracker = False
start_ndex = 0
started = False
t = turtle.RawTurtle(canvas)
root = tk.Tk()
tracker = False
start_ndex = 0
started = False # added this tracking variable to prevent issues with spamming the start button.
draw_path = [["f", 100], ["r", 90], ["f", 100], ["l", 90], ["f", 100], ["r", 90], ["f", 100], ["r", 90], ["f", 100]]
end_ndex = len(draw_path)
canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()
t = turtle.RawTurtle(canvas)
tk.Button(text = "Start", command = lambda: start(t, draw_path)).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)
root.mainloop()
我同意@Mike-SMT 回答中的想法,但我会以不同的方式进行。 海龟和它的控件对我来说看起来很像一个 Python 生成器,所以我把它改成了这样。 海龟沿着一条路径移动,一次一个像素,产生可能返回也可能不返回的控制权。 或者它可能会耗尽其路径并停止迭代:
import tkinter as tk
from turtle import RawTurtle
PATH = [(100.00, 0.00), (100.00, -100.00), (200.00, -100.00), (200.00, -200.00), (100.00, -200.00)]
def run():
for position in PATH:
turtle.setheading(turtle.towards(position))
while turtle.distance(position) > 1:
turtle.forward(1)
yield
def start():
global generator, running
running = True
while running:
try:
next(generator)
except ValueError: # user clicked start but already running
return
except TypeError: # new run
turtle.reset()
generator = run()
except StopIteration: # end of complete run
generator = None
running = False
break
def stop():
global running
running = False
def clear():
global generator
turtle.reset()
generator = None
root = tk.Tk()
canvas = tk.Canvas(width=500, height=500)
canvas.pack()
turtle = RawTurtle(canvas, "turtle")
running = True
generator = None
tk.Button(text="Start", command=start).pack(side=tk.LEFT, expand=tk.TRUE)
tk.Button(text="Stop", command=stop).pack(side=tk.LEFT, expand=tk.TRUE)
tk.Button(text="Clear", command=clear).pack(side=tk.LEFT, expand=tk.TRUE)
root.mainloop()
清除按钮也有效,但之后开始按钮不再有效。 如果有人也可以帮助我。
您可以将当前的clear()
函数替换为:
def clear():
t.clear()
如果您只想擦除已绘制的路径但将乌龟留在它结束的位置。 如果要擦除路径并将海龟重置回起点,请执行以下操作:
def clear():
t.reset()
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