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Pygame:通过网络发送图像PodSixNet

[英]Pygame: Send image over the network PodSixNet

我正在尝试使用PodSixNet通过网络发送图像。 我是怎么做的:

客户端:

    #...
    image = pygame.image.load("character.png")
    img = pygame.image.tostring(image, "RGBA")
    connection.Send({"action":"setPlayerCharacter", 'playerName': self.playerName, 'playerImage': img})

服务器端:

  def Network_setPlayerCharacter(self, data):
    self.playerName = data['playerName']

    img = data['playerImage']
    self.playerImage = pygame.image.fromstring(img, (50, 50), "RGBA")
    self._server.SendPlayers() # Send data to other players

但是PodSixNet不喜欢字节。 收到此错误:

error: uncaptured python exception, closing channel <__main__.ClientChannel 127.0.0.1:54822 at 0x3925ef0> (<class 'UnicodeDecodeError'>:'utf-8' codec can't decode byte 0xff in position 1611: invalid start byte [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asyncore.py|read|83] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asyncore.py|handle_read_event|422] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asynchat.py|handle_read|171] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\Channel.py|found_terminator|21] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|loads|333] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|f|320] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|decode_string|196])

可以解决吗?

我不熟悉PodSixNet,但是解决这个问题的一种简单方法似乎是对二进制图像数据进行Base64编码。

import base64
...

image       = pygame.image.load( "tiny_alien.png" )
image_bytes = pygame.image.tostring( image, "RGBA" )
image_str   = base64.b64encode( image_bytes ).decode('iso-8859-1') # ASCII(ish)

无论出于何种原因,base64模块都会返回类似字节的对象, 而不是字符串,因此需要对其进行进一步解码。

请注意,如果使用base64.a85encode(...)则生成的字符串将大大减小。

另一方面,使用base64.b64decode(...)将字符串再次恢复为二进制:

image_bytes = base64.b64decode( image_str ) # back to pygame.tostring() format

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