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有没有办法用派生类填充基类单例实例?

[英]Is there a way to populate a base class singleton instance with a derived class?

我有一个基础播放器类,其中包含一个Singleton声明。 我想用derivedClass填充baseClass.Instance var,如果可能的话。

我当前的方法是,当derivedClass“唤醒”时,它会尝试设置Instance = this; 我也试过调用base.Init(),然后设置Instance = this; 在base.Init()方法中。 这将设置Instance!= null,但Instance!= derivedClass也是如此。

// Current approach
public abstract class BasePlayer : Entity, IPlayerBase
{
    // Singleton instance, to be populated by the derived class
    private static BasePlayer _i = null;
    private static object _lock = new object();
    private static bool _disposing = false; // Check if we're in the process of disposing this singleton

    public static BasePlayer Instance
    {
        get
        {
            if (_disposing)
                return null;
            else
                return _i;
        }

        protected set
        {
            lock (_lock)
            {
                if(_i == null && !_disposing)
                    _i = value;
            }
        }
    }

    protected void Init()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != null)
        {
            Active = false;
            Destroy(this.gameObject);
        }

        if (Instance == this)
        {
            Debug.Log("Successfully set BaseClass");
            ...
        }
    }
}
// Current approach
public class FPSPlayer : BasePlayer
{
    void OnEnable()
    {
        base.Init();
    }
}
// Also tried
public class FPSPlayer : BasePlayer
{
    void OnEnable()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != null)
        {
            Active = false;
            Destroy(this.gameObject);
        }

        if (Instance == this)
        {
            ...
        }
    }
}

使用工厂类返回单例实例。 例如

public static class PlayerFactory
{
   private static BasePlayer _instance;

   public static BasePlayer Instance 
   {
      get { return _instance; }
      protected set { _instance = value; }
   } 
}

它应该接受来自BasePlayer的任何对象作为单个实例。

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