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有没有办法在python中生成不同的对象实例?

[英]Is there a way to generate different instances of objects in python?

我在python中制作游戏(使用街机库)。 我做了一个“武器”课程,我可以在其中制作不同的武器实例(具有不同的精灵,伤害统计数据等)。 我想要它,所以当某个变量为True时,枪会创建一个类(bullet)的新实例,但我不想将每个实例分配给一个新变量等。有没有办法做到这一点? 请不要太复杂,因为我在Python中没有太过分。

class Weapon(object):
    def __init__(self, sprite, size):
        self.weapon = arcade.Sprite(sprite,size)
        self.attacking = True

    def draw(self):
        self.weapon.draw()
        if self.attacking:
            # Creates an instance of Bullet Class with initialized variables
            # Every single time this variable is turned into True

您可以使用setter

class Weapon(object):
    ...

    @property
    def attacking(self):
        return self._attacking

    @attacking.setter
    def attacking(self, value):
        if value and not self._attacking:
            # logic for when attacking become true
        self._attacking = value

然后当你在代码的其他部分做somewep.attacking = True时,setter就会运行。 关于保存Bullet实例。 如果实例化Bullet具有它需要的所有副作用,那么你不需要保存它,只需要Bullet(parameters, ...)可以了。

如果Bullet是由框架绘制的,那么它有一个对它的引用,只要框架引用它就不应该由GC收集它

我不会这样做,我会创建一个包含draw()逻辑的Sprite类,其中Player和Weapon类将继承玩家将包含武器并在Game类中实例化,该类将包含所有你的逻辑

class Sprite:
    def draw(self):
        # Draw logic, maybe have an image sprite member variable

class Bullet(Sprite):
    def __init__(self, posX, posY, angle, velocity, game):
        self.posX = posX
        self.posY = posY
        self.angle = angle
        self.velocity = velocity
        self.game = game
        self.game.bullets.append(self)

    def fly(self):
         # Add some trigonometry here using the angle and velocity and implement some collision algorithm

class Weapon(Sprite):
    posX = 0
    posY = 0 #Probably gonna need to keep track of the position, you should init them in constructor
    angle = PI
    bullets = []

    def shoot(self):
        if len(self.bullets) <= 10: # maybe you don't want too many bullets
            self.bullets.append(Bullet(self.posX, self.posY, self.angle, 100))

class Player(Sprite):
    posX = 0
    posY = 0
    def __init__(self, game):
        self.game = game
        self.weapon = Weapon()

    def shoot(self):
        self.weapon.shoot()

class Game:
    players = []
    bullets = []

    def __init__(self, player_count=1):
        for i in range(player_count):
            self.players.append(Player(self))

    def draw(self):
        for player in self.players:
            player.draw()
        for bullet in self.bullets:
            bullet.fly()


def main():
    game = Game(1)
    game.start() # need to implement start logic, rerendering every few MS, etc.

if __name__ == "__main__":
    main()

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