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为什么我的矩形不绘制? - 蟒蛇和pygame

[英]Why won't my rectangles draw? - python and pygame

我有几个问题。 第一个:我确定下面的代码可以优化为不使用 4 个类,但是我不确定如何去做。 我正在尝试绘制一行和一列圆圈,其中较小的圆圈围绕每个圆圈的中心。 一排圆圈具有跟随较小轨道圆圈旋转的垂直线。 列遵循相同的模式,但线条是水平的。

到目前为止,我正在尝试使用四种类,一种用于水平圆,一种用于垂直圆形,一种用于水平矩形(使用矩形是因为我会检测碰撞),另一种用于垂直矩形。 我这样做是为了将信息传递给矩形,以便将它们的位置与轨道圆相对应。

第二个问题/问题:就像现在的代码一样,程序运行时不会显示垂直线。 我不完全确定为什么绘制水平线的代码运行正常并且它们匹配。

任何关于如何改善这一点的建议将不胜感激。

import pygame as pg
import pygame.gfxdraw
import math

pg.init()
windowWidth = 800
windowHeight = 800
surface = pg.display.set_mode((windowWidth, windowHeight))
pg.display.set_caption("Circle")
clock = pg.time.Clock()
black = (0, 0, 0)
white = (255, 255, 255)
gray = (50, 50, 50)
red = (255, 0, 0)

class VerticalCircle(object):
    def __init__(self, posX, posY):
        self.circlePositionX = posX
        self.circlePositionY = posY
        self.radius = 38
        self.theta = 0
        self.x = int((self.circlePositionX + (self.radius * math.cos(self.theta))))
        self.y = int((self.circlePositionY + (self.radius * math.sin(self.theta))))

    def draw(self, surface):
        self.x = int((self.circlePositionX + (self.radius * math.cos(-self.theta))))
        self.y = int((self.circlePositionY + (self.radius * math.sin(-self.theta))))
        pygame.gfxdraw.aacircle(surface, self.circlePositionX, self.circlePositionY, self.radius, white)
        pygame.gfxdraw.filled_circle(surface, self.x, self.y, 2, white)

    def method_circle(self):
        return self.x, self.y

class HorizontalCircle(object):
    def __init__(self, posX, posY):
        self.circlePositionX = posX
        self.circlePositionY = posY
        self.radius = 38
        self.theta = 0
        self.x = int((self.circlePositionX + (self.radius * math.cos(self.theta))))
        self.y = int((self.circlePositionY + (self.radius * math.sin(self.theta))))

    def draw(self, surface):
        self.x = int((self.circlePositionX + (self.radius * math.cos(self.theta))))
        self.y = int((self.circlePositionY + (self.radius * math.sin(self.theta))))
        pygame.gfxdraw.aacircle(surface, self.circlePositionX, self.circlePositionY, self.radius, white)
        pygame.gfxdraw.filled_circle(surface, self.x, self.y, 2, white)

    def method_circle(self):
        return self.x, self.y


class VerticalLine(HorizontalCircle):
    def __init__(self, surface, Target_Circle):
        pg.draw.rect(surface, gray, (Target_Circle.x, 0, 800, 1))

    def draw(self,surface, Target_Circle):
            pg.draw.rect(surface, gray, (Target_Circle.x, 0, 800, 1))


class HorizontalLine(VerticalCircle):
    def __init__(self, surface, Target_Circle):
        pg.draw.rect(surface, gray, (0, Target_Circle.y, 800, 1))

    def draw(self,surface, Target_Circle):
            pg.draw.rect(surface, gray, (0, Target_Circle.y, 800, 1))





HorizontalCircleList = []
VerticalCircleList =[]

HorizontalRectList = []
VerticalRectList = []
x = 120
for i in range(1, 10):
    VCircle = VerticalCircle(40, x)
    VerticalCircleList.append(VCircle)
    VCircle.draw(surface)

    HLine = HorizontalLine(surface, VCircle)
    HorizontalRectList.append(HLine)
    HLine.draw(surface, VCircle)

    HCircle = HorizontalCircle(x, 40)
    HorizontalCircleList.append(HCircle)
    HCircle.draw(surface)

    VLine = VerticalLine(surface, HCircle)
    VerticalRectList.append(VLine)
    VLine.draw(surface, HCircle)

    x += 80 # offset to place circles

pg.display.update()
loop = 0

run = True
while run:

    clock.tick(160)
    for event in pg.event.get():
        if event.type == pg.QUIT:
            run = False

    if loop == len(HorizontalCircleList):
        loop = 0
    print("x ", len(HorizontalRectList))
    print("y ", len(VerticalRectList))

    print("circle ", len(HorizontalCircleList))
    surface.fill(0)
    for i in range(int(len(HorizontalCircleList))):
        HorizontalRectList[i].draw(surface, VerticalCircleList[i])
        VerticalRectList[i].draw(surface, HorizontalCircleList[i])

        HorizontalCircleList[i].theta += .002 + i/100
        HorizontalCircleList[i].draw(surface)
        VerticalCircleList[i].theta += .002 + i/100
        VerticalCircleList[i].draw(surface)


    pg.display.update()
    loop += 1


pg.quit()

线条由矩形( pygame.draw.rect() )绘制。 绘制了垂直矩形,买你混淆了宽度和高度:

pg.draw.rect(surface, gray, (Target_Circle.x, 0, 800, 1))

pg.draw.rect(surface, gray, (Target_Circle.x, 0, 1, 800))

无论如何,我建议使用pygame.draw.line()来绘制线条:

class VerticalLine(HorizontalCircle):
    def __init__(self, surface, Target_Circle):
        self.surface = surface

    def draw(self,surface, Target_Circle):
        x = Target_Circle.x
        pg.draw.line(self.surface, gray, (x, 0), (x, self.surface.get_height()))

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