[英]Is there a way to use python logging to print from the scope of the caller
[英]Is there a way to declare that a function should use the scope of the caller?
是否有类似于 C 宏的功能,可让您以内联方式重用代码,而无需为那段代码创建单独的 scope?
例如:
a=3
def foo():
a=4
foo()
print a
将打印 3,但我希望它打印 4。
我知道涉及类或全局字典等对象的解决方案,但是我正在寻找一个更原始的解决方案(例如 function 装饰器),它只会让我在调用者的 scope 内部进行更改。
非常感谢您
编辑:任何需要声明我将使用哪些变量或事先声明像 mutabale 对象这样的“命名空间”的解决方案都不是我正在寻找的解决方案。
我自己尝试过:
def pgame():
a=3
c=5
print locals()
game(a)
print locals()
class inline_func(object):
def __init__(self, f):
self.f = f
def __call__(self, *args, **kwargs):
return self.f(*args, **kwargs)
#to be @inline_func
def game(b, a=4):
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1] [0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))\ninspect.stack()[1][0].f_locals.update(inspect.stack()[3][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[1][0]),ctypes.c_int(0))")
try:
print "your code here"
finally:
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))")
@inline_func
def strip_game(b, a=4):
print "your code here"
但是我遇到了一个严重的问题,即如何在不破坏程序可调试性的情况下将代码注入strip_game
,因为我只想创建一个新代码 object 或使用 exec,两者都遇到了一些严重的问题。
好的,所以我有一些接近工作解决方案的东西,但是我遇到了一个非常奇怪的问题:
import inspect
import ctypes
import struct
import dis
import types
def cgame():
a=3
c=5
print locals()
strip_game(a)
print locals()
def pgame():
a=3
c=5
print locals()
game(a)
print locals()
class empty_deco(object):
def __init__(self, f):
self.f = f
def __call__(self, *args, **kwargs):
return self.f(*args, **kwargs)
debug_func = None
class inline_func(object):
def __init__(self, f):
self.f = f
def __call__(self, *args, **kwargs):
init_exec_string = "inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))\n" + \
"inspect.stack()[1][0].f_locals.update(inspect.stack()[3][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[1][0]),ctypes.c_int(0))"
fini_exec_string = "inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))"
co_stacksize = max(6, self.f.func_code.co_stacksize) # make sure we have enough space on the stack for everything
co_consts = self.f.func_code.co_consts +(init_exec_string, fini_exec_string)
init = "d" + struct.pack("H", len(strip_game.f.func_code.co_consts)) #LOAD_CONST init_exec_string
init += "d\x00\x00\x04U" # LOAD_CONST None, DUP_TOP, EXEC_STMT
init += "z" + struct.pack("H", len(self.f.func_code.co_code) + 4) #SETUP_FINALLY
fini = "Wd\x00\x00" # POP_BLOCK, LOAD_CONST None
fini += "d" + struct.pack("H", len(strip_game.f.func_code.co_consts) + 1) #LOAD_CONST fini_exec_string
fini += "d\x00\x00\x04UXd\x00\x00S" # LOAD_CONST None, DUP_TOP, EXEC_STMT, END_FINALLY, LOAD_CONST None, RETURN
co_code = init + self.f.func_code.co_code + fini
co_lnotab = "\x00\x00\x0b" + self.f.func_code.co_lnotab[1:] # every error in init will be attributed to @inline_func, errors in the function will be treated as expected, errors in fini will be attributed to the last line probably.
new_code = types.CodeType(
self.f.func_code.co_argcount,
self.f.func_code.co_nlocals,
co_stacksize,
self.f.func_code.co_flags & ~(1), # optimized functions are problematic for us
co_code,
co_consts,
self.f.func_code.co_names,
self.f.func_code.co_varnames,
self.f.func_code.co_filename,
self.f.func_code.co_name,
self.f.func_code.co_firstlineno,
co_lnotab,
self.f.func_code.co_freevars,
self.f.func_code.co_cellvars,)
self.inline_f = types.FunctionType(new_code, self.f.func_globals, self.f.func_name, self.f.func_defaults, self.f.func_closure)
#dis.dis(self.inline_f)
global debug_func
debug_func = self.inline_f
return self.inline_f(*args, **kwargs)
@empty_deco
def game(b, a=4):
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))\ninspect.stack()[1][0].f_locals.update(inspect.stack()[3][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[1][0]),ctypes.c_int(0))")
try:
print "inner locals:"
print locals()
print c
return None
finally:
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))")
@inline_func
def strip_game(b, a=4):
print "inner locals:"
print locals()
print c
return None
def stupid():
exec("print 'hello'")
try:
a=1
b=2
c=3
d=4
finally:
exec("print 'goodbye'")
现在这似乎可行,但是,我得到以下信息:
>>>cgame()
{'a': 3, 'c': 5}
{'a': 4, 'c': 5, 'b': 3}
your code here
Traceback (most recent call last):
File "<pyshell#43>", line 1, in <module>
cgame()
File "C:\Python27\somefile.py", line 14, in cgame
strip_game(a)
File "C:\Python27\somefile.py", line 78, in __call__
return self.inline_f(*args, **kwargs)
File "C:\Python27\somefile.py", line 94, in strip_game
z = c
NameError: global name 'c' is not defined
现在,当我反汇编这些函数时,我得到以下game
和strip_game
之间非常奇怪的编译差异:
在游戏中:
86 16 LOAD_NAME 0 (locals)
19 CALL_FUNCTION 0
22 PRINT_ITEM
23 PRINT_NEWLINE
87 24 **LOAD_NAME** 1 (c)
27 PRINT_ITEM
28 PRINT_NEWLINE
在脱衣舞游戏中:
95 16 LOAD_GLOBAL 0 (locals)
19 CALL_FUNCTION 0
22 PRINT_ITEM
23 PRINT_NEWLINE
96 24 LOAD_GLOBAL 1 (c)
27 PRINT_ITEM
28 PRINT_NEWLINE
为什么会出现这种差异?
在这种情况下,只需使用global
关键字:
a=3
def foo():
global a
a=4
foo()
print (a)
这会修改外部 scope,如果它是全局的。
如果外部 scope 是nonlocal
,则使用 nonlocal 关键字代替 - 这是 Python 3.0 引入的。
然而,改变调用者 function 的 scope 并不是 Python 的前提,而是语言特性。
这是可以做到的。 但仅仅通过调用私有 C api(将“本地”值烘焙回快速局部变量),这绝对不是一个好习惯。
也可以通过魔法装饰器来实现,但装饰器必须重写内部 function 中的字节码 - 通过检索和更新校准器locals
上的值来替换对“非本地”变量的每次访问,并且,在function - https 的结尾://programtalk.com/python-examples/ctypes.pythonapi.PyFrame_LocalsToFast/
所以,也就是说,这是一个概念证明。 当然,它是线程和异步不安全的地狱- 但是如果代理 class 中的属性被提升为线程本地或上下文本地(pep 555),它应该可以工作。 它应该很容易适应它来搜索局部变量以在调用堆栈上进行更改(以便在子子调用中所做的更改可以更改祖父母的本地人,就像在动态范围的语言中一样)
如问题中所述,无需将调用者上的变量声明为任何内容-它们必须是普通的局部变量。 However, this requires the declaration, on the decorated function, the variables I want to change on the caller scope as 'global', so that changing then will go through an object I can customize. 如果你连这个都做不到,你确实不得不求助于在装饰的 function 上重写字节码,或者使用为编写调试器而设置的钩子(在代码上设置“trace on”)。
注意,最近更改 locals() 的确切行为已指定给该语言 - 在 3.8、IIRC 之前 - 并且“ locals_to_fast ”似乎是一个足够稳定的 API - 但它可能会在未来发生变化。
# Tested in Python 3.8.0
import ctypes
from functools import wraps
from sys import _getframe as getframe
from types import FunctionType
class GlobalProxy(dict):
__slots__ = ("parent", "frame", "mode")
def __init__(self, parent):
self.parent = parent
self.frame = None
self.mode = None
def __getitem__(self, name):
if self.mode == "target":
if name in self.frame.f_locals:
return self.frame.f_locals[name]
if name in self.parent:
return self.parent[name]
return getattr(self.parent["__builtins__"], name)
return super().__getitem__(name)
"""
# This is not run - Python's VM STORE_GLOBAL bypasses the custom __setitem__ (although __getitem__ above runs)
def __setitem__(self, name, value):
if name in self.frame.f_locals:
self.frame.f_locals[name] = value
bake_locals(self.frame)
self.parent[name] = value
"""
def bake_locals(self):
ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(self.frame), ctypes.c_int(1))
def save_changes(self):
self.mode = "inner"
target = self.frame.f_locals
target_names = set(target.keys())
for key in self:
if key in target_names:
target[key] = self[key]
else:
self.parent[key] = self[key]
self.bake_locals()
def caller_changer(func):
"""Makes all global variable changes on the decorated function affect _local_ variables on the callee function instead.
"""
code = func.__code__
# NB: for Python 2, these dunder-attributes for functions have other names.
# this is for Python 3
proxy = GlobalProxy(func.__globals__)
new_function = FunctionType(code, proxy, func.__name__, func.__defaults__, func.__closure__)
@wraps(func)
def wrapper(*args, **kw):
proxy.frame = getframe().f_back
proxy.mode = "target"
result = new_function(*args, **kw)
proxy.save_changes()
return result
wrapper.proxy = proxy
return wrapper
### Example and testing code:
@caller_changer
def blah():
global iwillchange
iwillchange = "new value"
def bleh():
iwillchange = "original value"
print(iwillchange)
blah()
print(iwillchange)
并且,将所有内容粘贴到 IPython shell 上:
In [121]: bleh()
original value
new value
(我可能会补充一点,测试感觉很奇怪,因为改变了局部变量的函数不需要任何装饰器,或者根本不需要对变量进行任何特殊声明)
好的,所以在坐了几个小时之后,我设法编写了一个解决方案,在处理这个问题时有一些主要的陷阱,我会在下面指出它们
import inspect
import ctypes
import struct
import dis
import types
def dump(obj):
for attr in dir(obj):
print("obj.%s = %r" % (attr, getattr(obj, attr)))
def cgame():
a=3
c=5
print locals()
strip_game(a)
print locals()
def pgame():
a=3
c=5
print locals()
game(a)
print locals()
class empty_deco(object):
def __init__(self, f):
self.f = f
def __call__(self, *args, **kwargs):
return self.f(*args, **kwargs)
debug_func = None
class inline_func(object):
def __init__(self, f):
self.f = f
# this is the price we pay for using 2.7
# also, there is a huge glraing issue here, which is what happens if the user TRIES to access a global variable?
@staticmethod
def replace_globals_with_name_lookups(co):
res = ""
code = list(co)
n = len(code)
i = 0
while i < n:
c = code[i]
op = ord(c)
if dis.opname[op] == "STORE_GLOBAL":
code[i] = chr(dis.opmap['STORE_NAME'])
elif dis.opname[op] == "DELETE_GLOBAL":
code[i] = chr(dis.opmap['DELETE_NAME'])
elif dis.opname[op] == "LOAD_GLOBAL":
code[i] = chr(dis.opmap['LOAD_NAME'])
i = i+1
if op >= dis.HAVE_ARGUMENT:
i = i+2
return "".join(code)
def __call__(self, *args, **kwargs):
init_exec_string = "inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))\n" + \
"inspect.stack()[1][0].f_locals.update(inspect.stack()[3][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[1][0]),ctypes.c_int(0))"
fini_exec_string = "inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\n" + \
"ctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))"
co_stacksize = max(6, self.f.func_code.co_stacksize) # make sure we have enough space on the stack for everything
co_consts = self.f.func_code.co_consts +(init_exec_string, fini_exec_string)
init = "d" + struct.pack("H", len(strip_game.f.func_code.co_consts)) #LOAD_CONST init_exec_string
init += "d\x00\x00\x04U" # LOAD_CONST None, DUP_TOP, EXEC_STMT
init += "z" + struct.pack("H", len(self.f.func_code.co_code) + 4) #SETUP_FINALLY
fini = "Wd\x00\x00" # POP_BLOCK, LOAD_CONST None
fini += "d" + struct.pack("H", len(strip_game.f.func_code.co_consts) + 1) #LOAD_CONST fini_exec_string
fini += "d\x00\x00\x04UXd\x00\x00S" # LOAD_CONST None, DUP_TOP, EXEC_STMT, END_FINALLY, LOAD_CONST None, RETURN
co_code = init + self.replace_globals_with_name_lookups(self.f.func_code.co_code) + fini
co_lnotab = "\x00\x00\x0b" + self.f.func_code.co_lnotab[1:] # every error in init will be attributed to @inline_func, errors in the function will be treated as expected, errors in fini will be attributed to the last line probably.
new_code = types.CodeType(
self.f.func_code.co_argcount,
self.f.func_code.co_nlocals,
co_stacksize,
self.f.func_code.co_flags & ~(1), # optimized functions are problematic for us
co_code,
co_consts,
self.f.func_code.co_names,
self.f.func_code.co_varnames,
self.f.func_code.co_filename,
self.f.func_code.co_name,
self.f.func_code.co_firstlineno,
co_lnotab,
self.f.func_code.co_freevars,
self.f.func_code.co_cellvars,)
self.inline_f = types.FunctionType(new_code, self.f.func_globals, self.f.func_name, self.f.func_defaults, self.f.func_closure)
#dis.dis(self.inline_f)
global debug_func
debug_func = self.inline_f
return self.inline_f(*args, **kwargs)
@empty_deco
def game(b, a=4):
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))\ninspect.stack()[1][0].f_locals.update(inspect.stack()[3][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[1][0]),ctypes.c_int(0))")
try:
print "inner locals:"
print locals()
print c
return None
finally:
exec("inspect.stack()[3][0].f_locals.update(inspect.stack()[1][0].f_locals)\nctypes.pythonapi.PyFrame_LocalsToFast(ctypes.py_object(inspect.stack()[3][0]),ctypes.c_int(0))")
@inline_func
def strip_game(b, a=4):
print "inner locals:"
print locals()
print c
return None
所需的实际代码在class inline_func
和一些导入中(也许您可以将它们设置为 class 的内部?我真的不确定)
那么这整件事是做什么的呢? 好吧,它使strip_game
和game
的代码(几乎)相同,即:
有一些主要的陷阱使这样的事情发生,我将列出我遇到的一些问题:
compiler_nameop
function 基于给定 function 的简单性优化命名空间查找,这意味着如果可以的话,它将优化名称查找到全局查找co_lnotab
变量中解决了这个问题感谢@jsbueno 投入时间并将我指向 PyFrame_LocalsToFast。
PS 此解决方案适用于 python 2.7.6,python 在 API 的稳定性方面存在一些问题,因此对于较新的版本,这可能需要修复。
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