[英]“Type or Namespace definition, End of File expected” Error
我正在开发一个 Unity 项目,但我遇到了 Titles Error 我不知道我做了什么来得到这个错误,但是我试图自己解决这个错误是很痛苦的。 我尝试重写产生此错误消息的代码区域,但这不起作用。
public class PlayerController : MonoBehaviour
{
public Rigidbody2D theRB;
public float movespeed = 5f;
private Vector2 moveInput;
private Vector2 mouseInput;
public float mouseSensitivity = 1f;
public Camera viewCam;
public GameObject bulletImpact;
public int currentAmmo;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//Player movement
moveInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
Vector3 moveHorizontal = transform.up * -moveInput.x;
Vector3 moveVertical = transform.right * moveInput.y;
theRB.velocity = (moveHorizontal + moveVertical) * movespeed;
//player view control
mouseInput = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y")) * mouseSensitivity;
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.z - mouseInput.x);
viewCam.transform.localRotation = Quaternion.Euler(viewCam.transform.localRotation.eulerAngles + new Vector3(0f, mouseInput.y, 0f));
//Shooting Code
if(Input.GetMouseButton(0))
{
if (currentAmmo > 0)
{
Ray ray = viewCam.ViewportPointToRay(new Vector3(.5f, .5f, 0f));
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
//Debug.Log("I'm looking at " + hit.transform.name);
Instantiate(bulletImpact, hit.point, transform.rotation);
}
else
{
Debug.Log("Im looking at nothing");
}
}
currentAmmo --;
}
}
}
}
它是显示红色错误波浪线的结束括号。
你有太多右大括号。 尝试在currentAmmo--;
编辑:根据下面的评论调整答案。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.