[英]How Could I Make A Function For The Start Game Button To Disable The Start Screen And Load My Main Game?
所以我在这里有一个游戏介绍,我想知道当我的 *** 鼠标单击开始游戏按钮以禁用 game_intro 时,我该如何制作它? 它目前没有做任何事情和视频
就像我如何在单击它时为开始按钮制作一个 function,它应该删除 game_intro 或禁用它并加载我的主游戏
这是我现在的游戏介绍
#---------------------------------------------------
def button(msg,x,y,w,h,ic,ac):
mouse = pygame.mouse.get_pos()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
if clikc[0] == 1 and action != None:
action()
else:
pygame.draw.rect(window,ic,(x,y,w,h))
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
#------------------------------------------------------
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def game_intro():
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
intro = True
while intro:
for event in pygame.event.get():
#print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
window.fill((255,255,255))
largeText = pygame.font.Font('BLOODY.ttf',115)
TextSurf, TextRect = text_objects("Stolen Hearts!", largeText)
TextRect.center = ((800/2), (800/2))
window.blit(TextSurf, TextRect)
# make the square brighter if collideded with the buttons
mouse = pygame.mouse.get_pos()
if 150+120 > mouse[0] > 150 and 450+50 > mouse[1] > 450:
pygame.draw.rect(window, bright_green,(150,450,120,50))
else:
pygame.draw.rect(window, green,(150,450,120,50))
if 550+110 > mouse[0] > 550 and 450+50 > mouse[1] > 450:
pygame.draw.rect(window, bright_red,(550,450,110,50))
else:
pygame.draw.rect(window, red,(550,450,110,50))
# ---------------------------------------------------------------------
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects("Start Game", smallText)
textRect.center = ( (150+(120/2)), (450+(50/2)) )
window.blit(textSurf, textRect)
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects("Quit Game", smallText)
textRect.center = ( (150+(910/2)), (450+(50/2)) )
window.blit(textSurf, textRect)
pygame.display.update()
clock.tick(15)
#----------------------------------------------------------
我的完整代码脚本
您必须删除button()
中的错误,并且必须在game_intro()
中使用button()
)
要解释的太多了,所以我只展示了最少的工作代码。
按钮可以工作,但仍然不理想。 如果新场景在同一个地方有按钮,就会有问题——它会自动点击它——但它需要完全不同的代码。 更多关于GitHub
import pygame
# --- constants --- (UPPER_CASE_NAMES)
RED = (200, 0, 0)
GREEN = (0, 200, 0)
BRIGHT_RED = (255, 0, 0)
BRIGHT_GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
# --- all classes --- (CamelCaseNames)
class Player:
pass
# ... code ...
class Platform:
pass
# ... code ...
# etc.
# --- all functions --- (lower_case_names)
def text_objects(text, font):
image = font.render(text, True, BLACK)
rect = image.get_rect()
return image, rect
def button(window, msg, x, y, w, h, ic, ac, action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(window, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(window, ic,(x,y,w,h))
image = small_font.render(msg, True, BLACK)
rect = image.get_rect()
rect.center = (x+(w/2), y+(h/2))
window.blit(image, rect)
def game_intro():
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
window.fill((255,255,255))
image, rect = text_objects("Stolen Hearts!", large_font)
rect.center = (400, 400)
window.blit(image, rect)
button(window, "Start Game", 150, 450, 120, 50, GREEN, BRIGHT_GREEN, main_game)
button(window, "Quit Game", 350, 450, 120, 50, RED, BRIGHT_RED, quit_game)
pygame.display.update()
clock.tick(15)
def main_game():
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
window.fill((255,255,255))
image, rect = text_objects("Main Game", large_font)
rect.center = (400, 400)
window.blit(image, rect)
button(window, "Intro", 550, 450, 120, 50, GREEN, BRIGHT_GREEN, game_intro)
button(window, "Quit Game", 350, 450, 120, 50, RED, BRIGHT_RED, quit_game)
pygame.display.update()
clock.tick(15)
def quit_game():
print("You quit game")
pygame.quit()
quit()
# --- main ---
pygame.init()
window = pygame.display.set_mode((800, 800))
# it has to be after `pygame.init()`
#small_font = pygame.font.Font("freesansbold.ttf", 20)
#large_font = pygame.font.Font('BLOODY.ttf', 115)
small_font = pygame.font.Font(None, 20)
large_font = pygame.font.Font(None, 115)
clock = pygame.time.Clock()
game_intro()
顺便说一句:我也以不同的方式组织代码
imports
后直接将所有常量值放在一个地方,它们使用UPPER_CASE_NAMES
(PEP8) 和pygame.init()
之前 - 他们使用CamelCaseNames
(PEP8)pygame.init()
- 他们使用lower_case_names
(PEP8)
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