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[英]java.lang.NoSuchMethodError: No static method registerDefaultInstance with Firebase Performance and Espresso Instrumented Tests
[英]java.lang.NoSuchMethodError no non-static method with name='getStatusCode' signature='()I' in class Ljava.lang.Object;
我们的统一游戏真的在为这个错误而苦苦挣扎。 我们的游戏有 firebase 和 GPGS,我们怀疑它们是相关的,但不确定在哪里寻找它。
任何人都有类似的或可以给我们一些关于在哪里看或发生什么的指示。 (我无法在我的 android 设备上重现)
托管堆栈跟踪:
java.lang.NoSuchMethodError: no non-static method with name='getStatusCode' signature='()I' in class
Ljava.lang.Object;
com.unity3d.player.ReflectionHelper.getMethodID(Unknown Source)
com.unity3d.player.ReflectionHelper.nativeProxyInvoke(Native Method)
com.unity3d.player.ReflectionHelper.a(Unknown Source)
com.unity3d.player.ReflectionHelper$1.invoke(Unknown Source)
java.lang.reflect.Proxy.invoke(Proxy.java:813)
$Proxy14.onFailure(Unknown Source)
com.google.android.gms.tasks.zzk.run(com.google.android.gms:play-services-tasks@@17.1.0:4)
android.os.Handler.handleCallback(Handler.java:751)
android.os.Handler.dispatchMessage(Handler.java:95)
com.google.android.gms.internal.tasks.zzb.dispatchMessage(com.google.android.gms:play-services-
tasks@@17.1.0:6)
android.os.Looper.loop(Looper.java:154)
android.app.ActivityThread.main(ActivityThread.java:6776)
java.lang.reflect.Method.invoke(Native Method)
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1496)
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1386)
UnityEngine.AndroidJNISafe.CheckException () (at <00000000000000000000000000000000>:0)
UnityEngine.AndroidJNISafe.CallStaticObjectMethod (System.IntPtr clazz, System.IntPtr methodID,
UnityEngine.jvalue[] args) (at <00000000000000000000000000000000>:0)
UnityEngine.AndroidReflection.GetMethodMember (System.IntPtr jclass, System.String methodName,
System.String signature, System.Boolean isStatic) (at <00000000000000000000000000000000>:0)
UnityEngine._AndroidJNIHelper.GetMethodID (System.IntPtr jclass, System.String methodName,
System.String signature, System.Boolean isStatic) (at <00000000000000000000000000000000>:0)
UnityEngine.AndroidJNIHelper.GetMethodID (System.IntPtr javaClass, System.String methodName,
System.String signature, System.Boolean isStatic) (at <00000000000000000000000000000000>:0)
UnityEngine._AndroidJNIHelper.GetMethodID[ReturnType] (System.IntPtr jclass, System.String
methodName, System.Object[] args, System.Boolean isStatic) (at <00000000000000000000000000000000>:0)
UnityEngine.AndroidJNIHelper.GetMethodID[ReturnType] (System.IntPtr jclass, System.String methodName,
System.Object[] args, System.Boolean isStatic) (at <00000000000000000000000000000000>:0)
UnityEngine.AndroidJavaObject._Call[ReturnType] (System.String methodName, System.Object[] args) (at
<00000000000000000000000000000000>:0)
GooglePlayGames.Android.AndroidClient+<>c__DisplayClass49_0.<AddOnFailureListenerWithSignOut>b__0
(UnityEngine.AndroidJavaObject exception) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
GooglePlayGames.Android.AndroidTaskUtils+TaskOnFailedProxy.onFailure (UnityEngine.AndroidJavaObject
exception) (at <00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr,
System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo
culture) (at <00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at
<00000000000000000000000000000000>:0)
UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) (at
<00000000000000000000000000000000>:0)
UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy,
System.IntPtr jmethodName, System.IntPtr jargs) (at <00000000000000000000000000000000>:0)
Rethrow as TargetInvocationException:
GooglePlayGames.Android.AndroidTaskUtils+TaskOnFailedProxy.onFailure(UnityEngine.AndroidJavaObject)
UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) (at
<00000000000000000000000000000000>:0)
UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy,
System.IntPtr jmethodName, System.IntPtr jargs) (at <00000000000000000000000000000000>:0)
试试这个:
jar|arr
库放入Unity Path:Assets/Plugins/Android/
。Build Settings
--> Build System
,选择Internal
。当我select Gradle时,我遇到了和你一样的错误,不知道为什么。 我什至在路径中有一个 gradle 文件。
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