[英]Android plugin for Unity
嗨,我正在尝试为 Unity 使用登录插件。 我将 java 文件放在 Unity 中,并自定义了 AndroidManifest 和 build.gradle。
构建成功,但是当我单击登录按钮时没有任何反应。
我认为这是关于上下文问题。 但是我是初学者,所以我不知道我该怎么做。 :( 请帮我!!!!!!!!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Login : MonoBehaviour
{
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaObject unityContext;
AndroidJavaClass plugin;
private void Awake()
{
//Get Unity Context
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
plugin = new AndroidJavaClass("com.company.example.javaPlugin");
}
public void NavLogin()
{
plugin.Call("CallAndroid", unityContext);
}
}
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.content.Context;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class javaPlugin extends UnityPlayerActivity {
private Context context;
@Override
protected void onCreate(Bundle savedInstanceState)
{
Log.d("#####", "onCreate()");
super.onCreate(savedInstanceState);
}
public void CallAndroid(Context context)
{
this.context = context;
Log.d("#####", "CallAndroid()");
Intent loginIntent = new Intent(this, naverLogin.class);
context.startActivity(loginIntent);
}
@Override
public void onBackPressed() {
Log.d("#####", "onBackPressed()");
//super.onBackPressed();
}
}
package com.company.example;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.content.Context;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class javaPlugin extends UnityPlayerActivity {
private Context context;
Activity activity;
@Override
protected void onCreate(Bundle savedInstanceState)
{
Log.d("#####", "onCreate()");
super.onCreate(savedInstanceState);
}
public void CallAndroid(Activity activity)
{
this.activity = activity;
Log.d("#####", "CallAndroid()");
Intent loginIntent = new Intent(this, naverLogin.class);
activity.startActivity(loginIntent);
}
@Override
public void onBackPressed() {
Log.d("#####", "onBackPressed()");
//super.onBackPressed();
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Login : MonoBehaviour
{
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
//AndroidJavaObject unityContext;
AndroidJavaClass plugin;
public void Start()
{
//Get Unity Context
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
//unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
plugin = new AndroidJavaClass("com.company.example.javaPlugin");
}
public void NavLogin()
{
plugin.Call("CallAndroid", unityActivity);
}
}
我创建了一个演示项目来帮助您。
它有 C# class:
using UnityEngine;
public class Test : MonoBehaviour
{
void Start()
{
var unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
var javaClass = new AndroidJavaClass("com.company.example.Test");
javaClass.CallStatic("CallAndroid", unityActivity);
}
}
Java class:
package com.company.example;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.content.Context;
public class Test {
static Activity _activity;
public static void CallAndroid(Activity activity)
{
_activity = activity;
Log.d("#####", "CallAndroid() - Telemetry is fine.");
//Continue doing what you need...
}
}
请确保您像这样创建了 java class :
脚本后端是 IL2CPP。
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