[英]Can't move character in pygame
我试图在 pygame 中移动我的角色(宇宙飞船),但到目前为止我所做的没有奏效。 一切都运行并显示字符,但当我按下键时它不会移动。
class Player:
vel = 10
x = width/2-PLAYER.get_width()/2
y = 450
def __init__(self, width, height):
self.width = width
self.height = height
def draw_player(self, win):
win.blit(PLAYER, (self.x, self.y))
def main():
running = True
clock = pygame.time.Clock()
fps = 30
while running:
bg = Background(0, 0)
bg.draw_background()
sc = Score(f"Score: {score}", WHITE)
sc.draw_score()
player = Player(50, 50)
player.draw_player(win)
pygame.display.set_caption("Space Invaders Game")
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
player.x += 1
if keys[pygame.K_LEFT]:
player.x -= 1
pygame.display.flip()
clock.tick(fps)
if __name__ == "__main__":
main()
当您创建 class 的实例时,将执行构造函数并初始化 object 属性。 因此,您在他的起始 position 中不断创建一个新player
。 您一遍又一遍地在同一个 position 处绘制玩家。 实际上玩家正在移动,但您永远看不到移动,因为在起始 position 会立即创建一个新玩家来替换第一个玩家。
您必须在应用程序循环之前而不是在应用程序循环中创建Player
class 的实例 object:
def main():
player = Player(50, 50) # <--- ADD
running = True
clock = pygame.time.Clock()
fps = 30
while running:
bg = Background(0, 0)
bg.draw_background()
sc = Score(f"Score: {score}", WHITE)
sc.draw_score()
# player = Player(50, 50) <--- REMOVE
player.draw_player(win)
pygame.display.set_caption("Space Invaders Game")
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
player.x += 1
if keys[pygame.K_LEFT]:
player.x -= 1
pygame.display.flip()
clock.tick(fps)
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