[英]Can't move character in pygame
我試圖在 pygame 中移動我的角色(宇宙飛船),但到目前為止我所做的沒有奏效。 一切都運行並顯示字符,但當我按下鍵時它不會移動。
class Player:
vel = 10
x = width/2-PLAYER.get_width()/2
y = 450
def __init__(self, width, height):
self.width = width
self.height = height
def draw_player(self, win):
win.blit(PLAYER, (self.x, self.y))
def main():
running = True
clock = pygame.time.Clock()
fps = 30
while running:
bg = Background(0, 0)
bg.draw_background()
sc = Score(f"Score: {score}", WHITE)
sc.draw_score()
player = Player(50, 50)
player.draw_player(win)
pygame.display.set_caption("Space Invaders Game")
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
player.x += 1
if keys[pygame.K_LEFT]:
player.x -= 1
pygame.display.flip()
clock.tick(fps)
if __name__ == "__main__":
main()
當您創建 class 的實例時,將執行構造函數並初始化 object 屬性。 因此,您在他的起始 position 中不斷創建一個新player
。 您一遍又一遍地在同一個 position 處繪制玩家。 實際上玩家正在移動,但您永遠看不到移動,因為在起始 position 會立即創建一個新玩家來替換第一個玩家。
您必須在應用程序循環之前而不是在應用程序循環中創建Player
class 的實例 object:
def main():
player = Player(50, 50) # <--- ADD
running = True
clock = pygame.time.Clock()
fps = 30
while running:
bg = Background(0, 0)
bg.draw_background()
sc = Score(f"Score: {score}", WHITE)
sc.draw_score()
# player = Player(50, 50) <--- REMOVE
player.draw_player(win)
pygame.display.set_caption("Space Invaders Game")
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
player.x += 1
if keys[pygame.K_LEFT]:
player.x -= 1
pygame.display.flip()
clock.tick(fps)
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.