[英]Why does the iPhone simulator show “Simulator in use” when I try to run my project and the simulator is not in use?
[英]I Run my flutter project in android studio and try to use an IPhone 12 simulator but the Xcode builld fails everytime
我正在使用 Macbook Pro 2019。我想使用 Firebase/Auth、Firebase/Firestore、Firebase/Analytics 和 Firebase/Core。 我认为 podfile 有问题。 播客文件:
# Uncomment this line to define a global platform for your project
platform :ios, '10.0'
# Add the Firebase pod for Google Analytics
#pod 'Firebase/Analytics'
# For Analytics without IDFA collection capability, use this pod instead
# pod ‘Firebase/AnalyticsWithoutAdIdSupport’
# Add the pods for any other Firebase products you want to use in your app
# For example, to use Firebase Authentication and Cloud Firestore
#pod 'Firebase/Auth'
#pod 'Firebase/Firestore'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
pod 'Firebase/Analytics'
pod 'Firebase/Auth'
pod 'Firebase/Core'
pod 'Firebase/Firestore'
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '9.0'
end
end
end
颤振医生:
[✓] Flutter (Channel stable, 2.2.1, on macOS 11.2.3 20D91 darwin-x64, locale en-GB)
[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.3)
[✓] Xcode - develop for iOS and macOS
[✓] Chrome - develop for the web
[✓] Android Studio (version 4.1)
[✓] Connected device (2 available)
• No issues found!
AppDelegate.swift:
import UIKit
import Firebase
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions:
[UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
return true
}
}
错误:
在 ProjectZeus 中运行“flutter pub get”……在调试模式下在 iPhone 12 Pro Max 上启动 lib/main.dart……运行 pod install……运行 Xcode 构建……Xcode 构建完成。 10.8s 无法构建 iOS 应用程序 Xcode 构建的错误输出:↳ ** BUILD FAILED **
Xcode 的输出: ↳ 1 个错误生成。 注意:使用新的构建系统 注意:并行构建目标 注意:规划构建 注意:分析工作区 注意:构建构建描述 注意:构建准备完成警告:签名和能力的能力可能无法正常运行,因为其权利使用占位符团队 ID。 要解决此问题,请在 Runner 编辑器中选择一个开发团队。 (在项目“Runner”的目标“Runner”中)
无法为模拟器构建应用程序。 在 iPhone 12 Pro Max 上启动应用程序时出错。
先感谢您
检查是否已使用 Xcode 正确添加了 google-services
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